Not release a game for another 20 years. We just got one after all.
When we will be next to death's door and Earth will we burn, we will have FZeroGX 99.
…but there will not be enough human being left to fill a race.
Can’t wait!
Ah, the Elder Scrolls approach
Skyrim was somehow only 12 years ago
Yeah, but Bethesda recently said we're at least 6 away from Elder Scrolls 6
Their launch target in the leaks was 2026, but that was also back when Starfield was supposed to be coming in 2021.
This little maneuver gonna costs us 3 years at least.
Why not both?
I'm happy people like f zero 99, but the f zero gx itch remains unscratched.
Scratch me, Nintendo!
to be fair, that was - bizarrely - a sega game
Excellent, Sega made the Yakuza and Shenmue games too, and the F-Zero setting is canonically about bounty hunters and crooks racing as a hobby. It would make perfect sense to have Sega return to the F-Zero franchise to make an open-world game in a crime-ridden interplanetary dystopia about racing, car-chases, and punching things.
There was a track maker add-on to F-Zero X for the N64 DD that only released in Japan. One cool thing they could do is put F-Zero X on the Switch N64 Online with that track maker added and if possible with online play and/or the ability to share tracks. That would be awesome.
Along with a brand new entry in the series, please. 😁
Hear me out: "Grand TheFt Zero".
"Son, you can get your money back if your falcon punch that prostitute."
There is only so much you can do with a Mode 7 track editor. Mario Maker provides a massive catalogue of obstacles and power ups for the creator to use as they see fit, an OG F-Zero maker won't provide even a fraction of opportunities. As a standalone software it doesn't make business sense, but it could be an expansion to 99.
You'd have to add more content, yeah - more track elements than just mines, jumps, pain-borders, wind, and boosters. Maybe some way to control bumper-spawning as a track-design element or something.
I'm now revising my idea: "Combined F-Zero + Super Mario Kart maker". 1 Mode7 track editor, 2 games, 1 product. Post the best tracks to F-Zero99 as F2P content, make the editor, track-browser, splitscreen, and SMK the paid value-add.
If I were Nintendo, I'd announce that a successor to FZeroGX is in development. I'd also announce that FZero99 will be expanded beyond the original content. I myself don't really care about FZeroGX, FZero99 is a childhood dream becoming true, without knowing that this was my childhood dream, so I hope that we'll be able to play 99 for a while.
Thinking it further: Combined F-Zero + Super Mario Kart maker.
I know everyone wants the Captain Falcon GTA F-Zero, but the whole reason the franchise appeals to me is its purity as a racing game. GX pushed the absolute limits of what arcade racing could be, and there hasn't really been a non-realistic racing game since that has a skill ceiling that high. It's absolutely mind-boggling what Amusement Vision created with GX twenty years ago.
Adding vehicle weapons, RPG mechanics, or a GTA like open world would probably garner more sales and interest from average joe gamers, but doing so would lose sight of what makes this franchise great. All that is probably more likely to happen than not should there be a new installment, as much as I hate to admit.
I'd say vehicle weapons is right out and is the line where it ceases to be F-Zero, but I don't see how RPG mechanics or open-world preclude including racing challenges with an extreme skill ceiling. I mean, with the current Soulslike fashion trend I'd say they could market based on that, particularly with Armored Core 6 demonstrating how "RPG elements with a very low stat ceiling" works well with skill-based gaming.
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