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submitted 1 year ago by jackpot@lemmy.ml to c/asklemmy@lemmy.ml

my biggest issue was the bullet sponging and totally unbalanced combat, youd either be a god that couldnt die or someone who has to land 50 headshots with a sniper rifle to kill someone

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[-] scrubbles@poptalk.scrubbles.tech 41 points 1 year ago

From what I've seen, people who focus on things like "bullet sponginess" and "god tier" generally don't like it. People who don't care as much about stuff like that and look for worldbuilding and story love it.

Personally, I think people who are looking for perfect gameplay are looking at the wrong things in cyberpunk. If you want an awesome shooter, go play overwatch or something, you don't play Cyberpunk because it has perfect gameplay, you play it because of the world they built.

[-] jackpot@lemmy.ml 22 points 1 year ago* (last edited 1 year ago)

'perfect worldbuilding' is amazing and im not going to attack a book for not having combat features but when combat is intended to be such a large feature in the game youre being too easy on the devs and doing yourself a disservice by saying that is just isnt a big feature / a concern at all, youre treating this like a walking simulator. expecting a game with such large emphasis on its combat to have balanced combat isnt perfection - it's the bare minimum. it's good you enjoyed it but admittedly the bar you have is very low

[-] platypode@sh.itjust.works 1 points 1 year ago

Personally I found the combat as fun and balanced as can be expected in a game where power scaling is not directly tied to progress. If you just fuck around doing side quests and farming loot for 20 hours, it's going to feel super easy, and if you try to blitz the story and run early game stuff then enemies will feel like bullet sponges. That's just a mechanic endemic to the open world rpg genre. My first playthrough I did side missions as I stumbled across them on my way through the story, and the combat felt pretty balanced. Second time I went much more methodically and ended up cruising through story missions like nobody's business.

[-] Stovetop@lemmy.world 12 points 1 year ago

Doesn't seem that long ago that people ripped into BioShock Infinite for having bad gameplay despite the story and world being interesting.

A game should have good gameplay as its #1 priority. The story can be the core, but gameplay has to exist in service to it. If mediocre gameplay is the wall that sits between interesting story and world, then the experience suffers as a result.

[-] radix@lemm.ee 1 points 1 year ago

That's an interesting take. I haven't played Cyberpunk, but now I know to stay away because I only play Destiny 2 (also a pretty lore-heavy game) for the feel and the sound effects.

this post was submitted on 26 Sep 2023
89 points (87.4% liked)

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