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Let me clarify: We have a certain amount of latency when streaming games from both local and internet servers. In either case, how do we improve that latency and what limits will we run in to as the technology progresses?

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[-] NotAnArdvark@lemmy.ca 3 points 1 year ago

I would say the technology for cloud gaming is here today, but the home internet connections of a lot of people aren't ready yet.

You witness this a lot with video conferencing. People tell one person their audio/video is shitty, and that person just shrugs and says "yeah, I have bad internet." In my head I'm screaming "Well, what have you tried?!" or "I see you sitting beside the refrigerator there!"

[-] Dark_Arc@social.packetloss.gg 1 points 1 year ago

Yeah... or microphones... I really wish they'd start putting the noise cancelling as an option on the receiving end... lots of people don't care to set up their audio right and then you get god awful static, crunching, or breathing in your ears.

It's especially prevalent in gaming where headset mics dominate. ๐Ÿ™ƒ

this post was submitted on 02 Oct 2023
28 points (96.7% liked)

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