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submitted 1 year ago by simple@lemm.ee to c/games@lemmy.world
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[-] MooseBoys@lemmy.world 58 points 1 year ago* (last edited 1 year ago)

They've built a library of small building blocks for character movements. These blocks can be combined in various ways to create a wide range of animations. … Instead of designing separate animations for each of these situations, they use these building blocks to put together the character's movements naturally.

This sounds like shape keys, which is a technique already widely used in games and animation today. When you get shot in Battlefield, your character model plays a “getting shot” animation. When your character runs, it plays a “running” animation. When your character gets shot while running, these two animations are combined - it’s not a separate “shot while running” animation.

Would love to know if there’s actually some novel aspect to this “invention” but it seems more likely that this is yet another bullshit patent approved by a clueless clerk who did zero searches for prior art.

Edit: Read the patent. Not only does it describe nothing novel, it doesn’t even document what they did. All it says is basically “we created animation blocks and combine them”. The details are just a bunch of bullshit jargon spew:

attributes can include conditions, properties, events, flags, graphs, values, references, and variants

[-] bionicjoey@lemmy.ca 24 points 1 year ago

Their novel discovery: They figured out nobody had patented this yet

[-] PrefersAwkward@lemmy.world 4 points 1 year ago* (last edited 1 year ago)

I think this would make it tough to enforce the patent if it's actually commonly used. If I were somehow granted a patent on tap dancing, its common usage by others before me would probably cause my patent to be invalidated if I then tried to sue a tap dancer.

Not a patent lawyer, but IIRC, US patent law had some protections for things (including non-patented) that are already common practice.

EDIT: Clarity

[-] bionicjoey@lemmy.ca 10 points 1 year ago* (last edited 1 year ago)

Software patents get away with stupid shit like this all the time. Patent trolls claim they invented a software pattern and then sue everyone who uses it.

[-] c0mbatbag3l@lemmy.world 12 points 1 year ago

It sounds more like they're using more fundamental movements than what you're describing, not running animation+shot animation but more like:

Both reloading a particular weapon and mantling over a walk require you to lift your arms, so the root movement of lifting your arm to reload an LMG is the same one used to grab a ledge overhead, etc.

Basically they're just categorizing movements based on use case and direction so they can string those individual movements into different and unique patterns for individual actions.

Pressing an elevator button uses the same arm movement as opening a door, which uses the same wrist rotation movement as turning the key in a car, etc. So they just break down individual movements in the same way an LLM breaks down a voice into phonetics to string new words together.

[-] MooseBoys@lemmy.world 10 points 1 year ago

It’s definitely possible they’re doing something novel internally, but the details that would support that interpretation are missing from the filing. One of the requirements for patents is that it “sufficient disclosure of the invention so that it can be reproduced by others”. I would say I qualify as an expert in the domain covered, and I have no idea what they’re actually doing based on the patent alone.

[-] ouch@lemmy.world 11 points 1 year ago

Software patents need to die.

[-] DumbAceDragon@sh.itjust.works 4 points 1 year ago

Not shape keys, but something more akin to Unity's animation layers. This kinda stuff has been in games for a decade or so.

[-] ArmokGoB@lemmy.dbzer0.com 2 points 1 year ago* (last edited 1 year ago)

This has been done for decades. Anyone that respects this patent is an idiot.

this post was submitted on 29 Oct 2023
195 points (91.1% liked)

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