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submitted 1 year ago by Hdcase@beehaw.org to c/gaming@beehaw.org

"What's more frustrating for those working on SCP, and the wider Starfield modding community, is how difficult it is to work with Starfield's code without official modding tools and support. This isn't helped by the delayed mod tools from Bethesda, which the company says are coming at some point next year."

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[-] ampersandrew@kbin.social 5 points 1 year ago

If that was the case, how have they been so successful on consoles?

[-] Kbin_space_program@kbin.social 3 points 1 year ago

Because people try to find ways to jailbreak consoles just for a fraction of the mods PC users get.

[-] DebatableRaccoon@lemmy.ca 2 points 1 year ago

That's a very good question. I completely gave up on them as a company specifically because of the abysmal quality of their games on console.

[-] Lols@lemm.ee 1 points 1 year ago

their games have featured modding on both playstation and xbox in some capacity

but yes, its also nonsense

[-] Perfide@reddthat.com 1 points 1 year ago

I mean, Skyrim SE and FO4 had some level of mod support even on consoles. That was and still is mostly unheard of otherwise.

this post was submitted on 06 Nov 2023
133 points (100.0% liked)

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