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this post was submitted on 16 Nov 2023
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D&D Next - 5e Discussion
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I like the idea of using the lifestyles, generally good when you can use an existing mechanic instead of having to guess at how to implement a new one.
By "narrative week" do you just mean that the party have a week of downtime (just to do whatever downtime activities they want) and call that the long rest period?
...yep, basically they take a 'week' to long-rest and recover, including downtime activity, and the DM chooses the appropriate narrative moment to resume their uptime...
...also note that by these mechanics, exhaustion checks for forced marches happen after each additional six-to-ten hours travel without a short rest, which feels much better-balanced narratively...
If the DM is choosing how long the long rest takes then is there much reason to pay for the better lifestyle which gives a half-duration long rest?
Also do you apply similar things to the short rests? For example if they're just camping in the woods then that's probably squalid, but if they make some good rolls to find a nice location, forage some food etc then it could improve the situation.
...wealthy lifestyles have the benefit of recovering long-rest resources more quickly than a narrative week, which may be worthwhile depending upon how quickly the party wants to turn around their next adventuring week...
...yes, short rests are subject to the same lifestyle mechanics, which give tangible benefits to class or background features enabling rest improvements...