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this post was submitted on 16 Nov 2023
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D&D Next - 5e Discussion
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I've tried it! The players revolted because I was running mixed-level parties and this system exacerbated the issues inherent in that (low-level chars need to rest more often than high-level chars in the same environment).
@smeg @dndnext
I'm guessing it would have been the same situation if you had done the same number of combats per short and long rest for a normal adventuring day, do you think? Also how big a level difference are we talking?
If D&D had only been a series of fights, it would've been the same thing, but the revolt happened when one char was doing fun fun village stuff and exploring and social interaction while the other char was healing up from bloody wounds in an inn bed for a week. I think they were only like three or four levels apart.
Now we use https://idiomdrottning.org/oh-injury instead for our HP realism purps. (Basically HP is fatigue/hope/destiny.)
@smeg @dndnext
Ah OK, I wasn't planning on using any of the slow healing / lingering injury rules, I'm not looking for "realism", just to make the days a bit less busy. Also I don't plan on having PCs end up more than 1 level off each other, how did you end up in that situation?
It usually happens because a character died and that player started over with a new level-one character.
@smeg @dndnext
Damn, I've never heard of anyone playing that new characters have to start from level 1, you run a pretty brutal table!
...we've played with new characters starting from level one and it actually works rather nicely: they catch up extremely fast due to the geometric scaling of experience points at higher-level encounters...
Do the low-levels not find themselves completely overshadowed and very vulnerable? For instance a level 1 barbarian isn't going to be able to do much tanking for a level 5 party if the monsters they're facing can kill them in one hit, and a level 1 wizard won't be solving many problems with their first level spells if everyone else has third level, right?
...not at all; we adjust tactics to account for vulnerability but there's plenty of utility even low-level characters can offer to encounters through action-economy...
...i actually prefer heterogenous parties; feels more natural, or at least more like old-school gameplay...
I know, right? And I've had that group since 2014 and our most recent campaign was 254 sessions and if even players accustomed to that kind of brutality wasn't into the "weeklong healing" rule, that's saying something about how beyond brutal that rule is!
@smeg @dndnext