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submitted 11 months ago by simple@lemm.ee to c/games@lemmy.world
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[-] n1ckn4m3@kbin.social 17 points 11 months ago* (last edited 11 months ago)

Not only that, but their PR person gaslighting people with the article claiming that the game wasn't bad, it was just "cool to hate" has left a really bad taste in my mouth. The game could be absolutely amazing now and the expansion pack could be the game that we were always promised, but the experience and the follow-up has been so bad that I'm similarly waiting until post launch (heck, perhaps even until GOTY with included DLC) for any future CDPR games.

[-] qwertyqwertyqwerty@lemmy.one 3 points 11 months ago

I personally couldn't make it past the "no object permanence" issue, where NPC's would just spawn into and out of existence depending on where the camera was pointing. It was like a magician brought a clear cloth to the table to perform a trick, and we could see how the trick was performed the entire time. It doesn't make his performance less impressive, but it sure would make it less immersive.

[-] Aethr@lemmy.world 1 points 11 months ago

I mean, nearly every 3d game doesn't render what the player isn't looking at. CP77 just did it poorly lol

[-] qwertyqwertyqwerty@lemmy.one 1 points 11 months ago

Not rendering != despawn entities and respawn entirely new entities every time your camera changes direction. They also advertised it as NPC's each having their own unique routines, etc. Talk about overpromising and underdelivering. This broke immersion too much for me to play the game. The second I hit the city and saw how NPC's were handled, I was done. It's unfortunate, because I thought the map design, sound, graphics, and gunplay all seemed really good.

this post was submitted on 28 Nov 2023
342 points (95.2% liked)

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