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'The Witcher 4 will channel the “freedom” of CDPR’s Cyberpunk 2077'
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I feel like the kind of "freedom" players want from an RPG is somewhat inconsistent with playing as a specific character, i.e. Geralt. For me, I want to be my own character and decide who they are and what they do. I never really got on with Geralt because I don't want to be a moody medieval jedi, I'd much rather be a whimsical wizard or something.
Ah yeah, definitely.
As someone who personally enjoys a told story more than a lot of directionless freedom (because I get bored after a few dozen hours, so I want the game to get its thing told and then I'm ready for the next game, basically) I of course enjoyed Geralt's directed character more, but the two are definitely incompatible at a very basic level.
And honestly, none is inherently better, though I wish studios understood more readily just how different the underlying approach is. If someone creates a defined story then give me those fully defined characters. Give me a cool story through which I learn of them. With a few surprises. Make it like a book! On the other hand, if something is freeform, then go hard the opposite way. Make it sandbox-y! Allow me to create narrative myself through what I do, don't hold my hand and try to guide me back onto rails.
(That is, the main story was just about the part I enjoyed the least in CP2077 next to the bugs, and I really don't think V's character fits the gameplay and what we players do in it very well. V is an interesting character, but not for an open world do-whatever-you-want game, and the game they created doesn't fit a character that is supposed to have a specific design very well.)
Then play elder scrolls? Witcher has never been anything close to what you're describing
I'm not suggesting it should be at all. Not sure how you got that from my comment. I liked the Witcher 3, honestly, but it isn't a game about freedom and it shouldn't be imo. It tells character focused stories well, which is harder to do the more choice you give the player.
So you don't want the R in RPG, and what you'll get for that is the same generic game over and over again.
What? That isn't what I said at all.
"You don't want to be forced to play a specific role, and that removes the R in RPG" is what they are saying. However, I disagree with them. Real RPGs let you choose your role, ethical alignment, and quirks of behavior. Even older video games like Fallout 3 have that. Being forced to play a specific role is almost antithetical to the concept of RPGs.
Of course, maybe that's not what they meant at all.