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Thoughts on Adventure Guide?
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It's a lot of additional XP and it doesn't actually teach you much. But it's probably better than using a booster to level up a profession you have never played before. The game still needs to do more to teach players about combat and profession mechanics, telegraphs, (internal) cooldowns, activation time, after cast delays, interrupts, boons, conditions, stat combinations and traits. Maybe add a level 80 map which is entirley dedicated to (daily/weekly) tutorials.