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[-] AzureInfinity@leminal.space 19 points 10 months ago* (last edited 10 months ago)

This actually wrong way to do it, here the pro way:

1.Start writing a game/app/engine/os.

2.Write dozen utility packages for it.

3.Write high-level packages for #2

4.Write a "light-weight" version of #3 when disgusted with bloat of #3.

5.repeat #2 with more modern rust code.

[-] porgamrer@programming.dev 8 points 10 months ago

you have been looking at my private github repos and are clearly a witch

[-] Anders429@programming.dev 1 points 10 months ago

Don't forget to upload them all to crates.io. Add them to the list of useless crates that no one will ever use.

[-] dejected_warp_core@lemmy.world 1 points 10 months ago

I'm in this picture and I don't like it. Also, you forgot:

1.5 Get completely wrapped around the axle by writing tooling to support said game engine art assets.

this post was submitted on 06 Jan 2024
736 points (98.9% liked)

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