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While the forums are down, I have spawned an instance in a 3D world and would like to execute a function one the instance when I click it with my mouse. How would I do that?

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[-] simple@lemm.ee 2 points 1 year ago

You can use an Input Event like this or if you want a more flexible solution you can shoot a raycast from the camera and check if you hit an object that can be clicked.

[-] heimchen@discuss.tchncs.de 1 points 1 year ago

I am trying to add this to an Character 3D like this

func _on_input_event(camera, event, position, normal, shape_idx):
	print(event)
	if event is InputEventMouseButton: 
		if event.button_index == MOUSE_BUTTON_LEFT and event.pressed == true:
			print("PRESST")

but it doesn't print anything, it is Ray pickable and the signal is connected

[-] simple@lemm.ee 1 points 1 year ago* (last edited 1 year ago)

Are you sure the input event is coming from your staticbody/rigidbody/characterbody? Also double check that you have a collisionshape/collisionpolygon under that so it can detect collisions. I've tried your code on my staticbody3D and it worked just fine.

func _on_static_body_3d_input_event(camera, event, position, normal, shape_idx):
	print(event)
	if event is InputEventMouseButton: 
		if event.button_index == MOUSE_BUTTON_LEFT and event.pressed == true:
			print("PRESST")
[-] heimchen@discuss.tchncs.de 2 points 1 year ago

Yes thank you, the collisionshape was ConvexPolygonShap, changing it to box fixed it.

this post was submitted on 19 Jul 2023
13 points (100.0% liked)

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