You can use an Input Event like this or if you want a more flexible solution you can shoot a raycast from the camera and check if you hit an object that can be clicked.
I am trying to add this to an Character 3D like this
func _on_input_event(camera, event, position, normal, shape_idx):
print(event)
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_LEFT and event.pressed == true:
print("PRESST")
but it doesn't print anything, it is Ray pickable and the signal is connected
Are you sure the input event is coming from your staticbody/rigidbody/characterbody? Also double check that you have a collisionshape/collisionpolygon under that so it can detect collisions. I've tried your code on my staticbody3D and it worked just fine.
func _on_static_body_3d_input_event(camera, event, position, normal, shape_idx):
print(event)
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_LEFT and event.pressed == true:
print("PRESST")
Yes thank you, the collisionshape was ConvexPolygonShap, changing it to box fixed it.
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