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submitted 10 months ago by simple@lemm.ee to c/games@lemmy.world

Today on "the gamedev community literally can't catch a break"...

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[-] IMALlama@lemmy.world 22 points 10 months ago

It's probably significantly more than 10-25 million a year in additional wages given the quality of employees, but it's still likely pocket change next to things like the marketing budget. I work in a more capital intensive industry (tooling, hard parts, etc), but we still spend a few billion on engineering. Know what else we spend a few billion on? Marketing, amoung many other things. Job cuts always make me chuckle because they're a, "we're doing something" but we spend orders of magnitude more on material, facilities, etc.

[-] MudMan@kbin.social 5 points 10 months ago

According to a quick search engine query, EA had 13500 employees as of 2023. He's proposing a $50-150 monthly pay rise, which is... not much of an upgrade.

Making games is expensive, you guys.

[-] TigrisMorte@kbin.social 11 points 10 months ago

And what was the board's compensation in comparison? No, making games costs what it costs. What is expensive is the marketing stupidity and the corruption and self serving in upper management.

[-] MudMan@kbin.social 6 points 10 months ago

Both of those things can be true at once. I don't know how much the marketing is "stupidity", ideally marketing makes you money. Execs being overpaid is absoutely a thing.

But even if you took those out games would be very expensive to make. When you have hundreds of people working on something for years numbers start to get very high. Scale is a bitch.

[-] TigrisMorte@kbin.social -1 points 10 months ago* (last edited 10 months ago)
[-] MudMan@kbin.social 1 points 10 months ago

You absolutely did not, but keep guessing.

this post was submitted on 13 Jan 2024
274 points (99.6% liked)

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