19
Await Question
(programming.dev)
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Just tried this out in one of my projects, here's what happened:
do something
works without a problem.do something else
never goes off.foo()
again any number of times anddo something
will still go off.Having it waiting in the background didn't seem to have much of a performance impact. I started 5000+ of them and
foo()
only took up ~0.6% frametime with the rest of my game running alongside it.Thanks so much for testing that out! That's very informative and even more thorough than what I was looking for! I wasn't at my computer when I posted this so I couldn't test it myself.
I ended up connecting the signal to a secondary function to run on finished to avoid any potential memory errors, but it's super helpful to know that the performance impact is minimal.