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submitted 10 months ago by simple@lemm.ee to c/games@lemmy.world

Adding a bit more to the discussion on whether game subscription can be "the future", it looks like despite the heavy push made in the past decade, subscriptions only make up 10% of total video game spending in the US.

Link: https://nitter.net/MatPiscatella/status/1747660051269988522

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[-] Ep1cFac3pa1m@lemmy.world 8 points 10 months ago

I know, right?! I remember downloading a demo (or popping in a demo disc) that let you play like one mission or a set amount of time in a game. In the era of 120 GB downloads why can’t I download like 5 GB of the game and try it first?! The only answer I can come up with is that, much like the charlatans of old, they know a lot of it is shit so they have to grab your money and run.

[-] smeg@feddit.uk 2 points 10 months ago

The games that end up that large are probably all the AAAs with big deadlines that end up released half-finished anyway, I doubt the companies in charge want to justify the extra cost of releasing an optimised demo if they don't think it's going to be worth the effort.

this post was submitted on 17 Jan 2024
253 points (98.5% liked)

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