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  • Developers of Cities: Skylines 2 have noticed a growing toxicity in their community, which is affecting engagement and creativity.
  • The CEO of Colossal Order expressed concern about the negative impact of toxicity on the team and the community.
  • The developers still encourage helpful criticism from the community but ask for it to be constructive and kind.

Archive link: https://archive.ph/mVaIY

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[-] Renacles@lemmy.world 4 points 8 months ago

It does keep getting worse though, Starfield's started a fire that keeps raging on 4 months later.

[-] RememberTheApollo_@lemmy.world 2 points 8 months ago

A game being called “literally unplayable” has been around since devs allowed early/beta access. Starfield is just the latest victim. No Man’s Sky is easily one of the worst, but they over-promised and far, far under-delivered.

Maybe if devs stopped talking their games up, making promises they don’t keep, showing gameplay that never makes it into the release version and then releasing buggy, broken junk they might stop receiving so much justifiable backlash.

I don’t assume making games is easy. However, devs constantly bowing to financial pressures in order to build hype, release unfinished games, and cut features is the real problem.

[-] Renacles@lemmy.world 1 points 8 months ago

Developers don't choose how their games are marketed, that's also the publishers.

[-] RememberTheApollo_@lemmy.world 0 points 8 months ago

I use devs to generically describe the company that produces the game, markets it, and sells it. You are correct.

[-] Renacles@lemmy.world 1 points 8 months ago

Ah, that's fine then, I misunderstood.

this post was submitted on 21 Jan 2024
270 points (93.8% liked)

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