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submitted 1 year ago by crbn@sh.itjust.works to c/rpg@lemmy.ml

Would you play a game with no combat items? There would still be items to bolster social interactions, stealth, and other out-of-combat activities.

Would this impede your sense of advancement, or are character feats and non-combat items enough?

I am working on a game with a magic system for combat. It is already complex enough that I prefer not to have combat items. Any thoughts would be much appreciated.

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[-] HexedPress@lemm.ee 1 points 1 year ago

It’s really all about context. If we’re all playing Harry Potter-esque mages, we’re not worried about swords and shields, generally. If I’m playing as Aragorn or Boromir, my expectations will be very different.

this post was submitted on 18 Jun 2023
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