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submitted 7 months ago by alyaza@beehaw.org to c/gaming@beehaw.org
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[-] scrubbles@poptalk.scrubbles.tech 5 points 7 months ago

All of the stories were like that in starfield. If I could sum it up it would be "jack of all trades, master of none". Too much stuff crammed in and none of it fleshed out well enough.

Base building was fun, until it was tedious because they only half automated the process.

Ship building was fun, except you could only customize to a point.

Exploration was fun, except they only made really 10ish buildings to just spawned them everywhere instead of generating custom ones (I fought at the same building at least 2 dozen times)

With exploration, we want you to wander through giant spaces and planets, but give you no explorer or vehicle to use.

We also want you to explore the galaxy fully immersed, but couldn't solve the loading screen problem that yanks you out of the immersion.

So so many cool ideas that you can tell the committee was just like "no, it's not with finishing that, players will be fine with it". The entire game feels like it was built by committee.

[-] lemmyvore@feddit.nl 2 points 7 months ago

And despite all that, just you watch if it's not going to be a cool game once the modders really start going.

Exact same thing happened with Skyrim, full of promise and ideas, half-assed execution. And look at it now.

this post was submitted on 25 Feb 2024
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