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submitted 9 months ago by Goronmon@lemmy.world to c/games@lemmy.world
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[-] UndercoverUlrikHD@programming.dev 9 points 9 months ago

This continuous evolution has actually seen Joel getting up at unsociable hours to sort out situations when the Helldivers 2 team realised the game wasn't as balanced as it could be. "There have been some sudden moments where maybe one planet was too easy or one was too hard and [Joel] had to get up in the middle of the night to give the Automatons a bit of reinforcement so the players don't take [the planet] too quickly," Pilestedt said.

this post was submitted on 29 Feb 2024
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