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this post was submitted on 11 Mar 2024
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The thing is, on paper, the game seems awesome: it's a lot grittier and darker than D3, combat and skills feel weighty, the character and armour design are cool too. However, there's just not a whole lot keeping you motivated long-term unless you're a fan of battlepasses as a form of carrot on a stick.
Enemies are way too tanky, you essentially do not feel your character getting stronger because the entire world scales with your level, the skill tree is not as deep as it seems on a surface level...
I could keep going with this. Point is, the amount of monthly recurring players speaks for itself.
Exactly. The level scaling in particular is what killed it for me. What is the point of even having a level up mechanic if your character doesn't actually get any stronger. Part of the fun of D2 was getting a character to a point where you could just stomp previous areas.
D3 even. Thinking of (Greater) Rifts, going back to previous, easier Rifts after decking your character out in gear was quite fun.
Plus the removal of previous seasons mechanics also makes eternal realm characters weaker than they were when you played them originally, so not really any point to play them again.