473
submitted 9 months ago by simple@lemm.ee to c/games@lemmy.world

How does this KEEP GETTING WORSE??

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[-] MonkderZweite@feddit.ch 3 points 9 months ago

and 1/4 of it's original resolution. Seems doable.

[-] barsoap@lemm.ee 7 points 9 months ago* (last edited 9 months ago)

Output resolution has negligible impact on VRAM use: 32M for a 4-byte buffer for 4k, 8M for 1080p. It's texture and mesh data that eats VRAM, texture and mesh data that's bound to be different between different cameras and thus, as I already said, can't be shared, you need to calculate with 4x VRAM use because you need to cover the worst-case scenario.

this post was submitted on 17 Mar 2024
473 points (99.4% liked)

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