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submitted 1 year ago by MJBrune@beehaw.org to c/gaming@beehaw.org

I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

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[-] kelvinjps@beehaw.org 29 points 1 year ago

puzzles mechanics in games that are not about them.

[-] SpoopyKing@lemmy.sdf.org 24 points 1 year ago

Or puzzles that are completely esoteric or unintuitive. Just replayed some of the Myst games, and it's like "oh ok I was stuck on this for 30min because the lever was on the other side of the map and there was literally no indication that it was related". That's just artificially inflating your game's difficulty, and it's lazy puzzle making. Boooo

[-] SeaJ@lemm.ee 1 points 1 year ago

The Myst series of games had an unfortunate amount of unintuitive puzzles. Most games in that era that included puzzles did.

[-] Nanokindled@beehaw.org 4 points 1 year ago

I've been whining to everyone in earshot about all the puzzles in remnant 2 hahaha

[-] RickRussell_CA@beehaw.org 2 points 1 year ago

I'm looking at you, DiMA from Fallout 4 Far Harbor

this post was submitted on 31 Jul 2023
190 points (100.0% liked)

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