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this post was submitted on 19 Jul 2024
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Facebook flooded the market with cash, but failed to secure any Killer App to get people on their product. I wouldn't say they ruined Oculus so much as it continues to be an unsolved technology that wasn't ready for this level of exposure. I still can't use the damned thing for more than an hour without feeling nauseous, and Meta was trying to gear up Oculus headsets for mass adoption by office workers.
The games market isn't what they're fixated on. They want this to be standard hardware for excel-book jockeys.
I suspect that we'll end up not with the gaming market being where this sticks, but entertainment. Imagine an immersive movie with 360 views.
My neck is already hurting from craning all the time. And I'm guaranteed to miss the best part of the movie because I was looking in the wrong direction.
Moto X (2013) has a 360 demo movie on it. It was alright and neat to spin around in your chair to follow the action, but at the same time I could have sat still and the camera moved.
My crippling adhd would like a word