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this post was submitted on 28 Jul 2024
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Game Development
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Hot take: just use code.
Most data that you would store in some kind of encoding would be better as code. Code is fast, compact, versatile and easier to work with than a text, or even a binary encoding.
If the problem is that the data is large, and that would slow down the initial load, you can split it in dynamic linked modules, and lazy load them as needed