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submitted 4 months ago by Stamets@lemmy.world to c/rpgmemes@ttrpg.network
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[-] rockerface@lemm.ee 110 points 4 months ago

Alternatively: when you pull the trigger, the gun disintegrates in your hands

[-] mnemonicmonkeys@sh.itjust.works 79 points 4 months ago* (last edited 4 months ago)

Wand of Duplication

Effect: Upon use, conjures up an identical copy of this wand.

Consumes: 1 Wand of Duplication

[-] Natanael@slrpnk.net 11 points 4 months ago

Wand of cut-and-paste

[-] PhlubbaDubba@lemm.ee 2 points 4 months ago
[-] photonic_sorcerer@lemmy.dbzer0.com 13 points 4 months ago

How? This mechanic lets you have only one wand at a time.

[-] PhlubbaDubba@lemm.ee 5 points 4 months ago

Yeah, the wand and the stick that used to be a wand, just chuck the used up stick on the pyre

[-] photonic_sorcerer@lemmy.dbzer0.com 9 points 4 months ago

I read it as the wand use to conjure another wand disappears, but I guess it could work that way too

[-] dQw4w9WgXcQ@lemm.ee 3 points 4 months ago

In that case, it's a one-time use firewood.

[-] the_artic_one@programming.dev 8 points 4 months ago

Angry Martian noises

[-] jjjalljs@ttrpg.network 46 points 4 months ago

Crawl: Stone Soup sort of has this with Banishment. If the target doesn't resist it's sent to the abyss. Cool. Not s problem anymore. Unless you later go (or are sent) to the abyss yourself, in which case everything you've sent could be there waiting for you.

[-] Natanael@slrpnk.net 12 points 4 months ago

It's also a thing in the Loki TV series

[-] sundray@lemmus.org 3 points 4 months ago

It's like when a cop goes to jail.

[-] mozz@mbin.grits.dev 37 points 4 months ago* (last edited 4 months ago)

Not all at once, have them start coming back one at a time as time goes on

(A) with items and powers they gained in the meantime wherever they got sent to
(B) and team up to fuck up the party, in squads of increasing power level since the party has been meeting increasingly powerful enemies of course
(C) the same, but changed a little bit in unsettling subtle ways that get less and less subtle and more and more wild and empowering as the story continues, like Pet Semetary

Pick one. Start the first little challenge they run into right after they disintegrate some massively powerful BBEG, so the realization of what they are in for now and the anticipation of what horror is in store at the end of the arc can build and build and build

Caution, they may say “fuck it” and still keep disintegrating stuff, or experiment with disintegrating each other once they know there are strengthening effects, things like that, so be prepared for that

[-] BleatingZombie@lemmy.world 7 points 4 months ago

I think that's exactly what would happen. It would be renamed to the "time travel/make it a later problem" gun

[-] mozz@mbin.grits.dev 6 points 4 months ago

“Dude this gun is awesome, I liked fighting that boss, I can’t wait for the turbo version”

You can make it so the length of time until they come back drops by half with every use, while they still get stronger… until it’s a boss sort of appearing in strobe light fashion while growing interminably up towards the sky, until one massive strobing hand slams down and squashes the whole party like a bunch of bugs. Fitting cap + end to the campaign

[-] Dagnet@lemmy.world 25 points 4 months ago

I should do that with banishment, my players used it to trivialise every combat encounter with multiple enemies. Instead of banishing to another plane, it could temporarily send that enemy into the future, would make for an interesting fight!

[-] Khrux@ttrpg.network 6 points 4 months ago

Temporal Shunt already narratively does this I believe, although only for a round.

[-] Natanael@slrpnk.net 4 points 4 months ago

For extra fun, how much into the future they're sent can be based on party stats + enemy stats

[-] Belgdore@lemm.ee 15 points 4 months ago

Make them “disintegrate” into the past where they train and become stronger until they meet back up with the main characters for revenge.

If you make them go far enough back, they could start a whole historical faction that has a cult about a coming apocalypse started by those who can send people back in time. The cult’s main objective would be to destroy the gun by allying with some time shift immune entity.

The players won’t know what is going on until they find a temple with “A symbol of the apocalypse” which is just an image of the disintegration gun. Bonus points if they discover this after the gun has been destroyed and the cult celebrates for a seemingly minor victory.

[-] teft@lemmy.world 11 points 4 months ago* (last edited 4 months ago)

This is just playing as He Who Remains.

[-] kylie_kraft@lemmy.world 11 points 4 months ago

Futurama did it

[-] Kecessa@sh.itjust.works 10 points 4 months ago* (last edited 4 months ago)

Only works if they somehow reappear where the PCs are though, the enemy reappearing in the future in the same location wouldn't change a thing and it is locked to the gun then it's useless if they lose it/get rid of it...

[-] EmpathicVagrant@lemmy.world 8 points 4 months ago

In order to function it essentially ties them to the location of the gun, say the players figured it out and left it in a field at the right time? Chaos. All the mobs would probably fight and then party can pick off the last ones standing

[-] Kecessa@sh.itjust.works 2 points 4 months ago

But does it warps them ahead a certain amount of time or it warps all of them ahead to a specific point in time? 🤔 Not sure if I would prefer to have them reappear after a set amount of time or all at once...

Could be tied to the shooter as well so no matter what happens with the gun doesn't matter...

[-] over_clox@lemmy.world -3 points 4 months ago

Plot twist: The entire world is destroyed in the future, so there's no real goal, except maybe kill all the other players and just hope there's a woman around somewhere to reproduce...

[-] NoIWontPickAName@kbin.earth 5 points 4 months ago

Save the cheerleader!

this post was submitted on 10 Jul 2024
633 points (98.2% liked)

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