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[-] torvusbogpod@lemmy.world 16 points 1 year ago

I mean, Halo was originally called "Monkey Nutz," so I wouldn't put much stock in the game content relating to the codename

[-] Molecular0079@lemmy.world 11 points 1 year ago

Sigh, I've lost all interest in Bungie ever since they doubled-down on live-service games.

[-] Whirlybird@aussie.zone 1 points 1 year ago

They’ve been live service games since Halo 3 though, so you haven’t liked them since then?

[-] BaskinRobbins@sh.itjust.works 1 points 1 year ago

Can reach be considered live service? I don't remember it being any more monetized than halo 3

[-] Whirlybird@aussie.zone 1 points 1 year ago

Yeah reach is live service too.

[-] 0xDEADBEEF@lemmy.world 4 points 1 year ago

Ok and? Not much of a story til something actually gets announced

[-] nanoUFO@sh.itjust.works 5 points 1 year ago

I mean it is a story since they used their own engine before and it affected development. Bet to a lot of people not into live service games this is more interesting than whatever they are making.

[-] 0xDEADBEEF@lemmy.world 4 points 1 year ago

True, and the ‘Blam!’ Engine has a lot of history behind it but ultimately the end result is more important than the tools used to achieve it. But until something is announced by Bungie then it’s still kinda a non-story

[-] Whirlybird@aussie.zone 3 points 1 year ago

Dropping their own proprietary engine and moving to unreal is a pretty big story actually.

[-] bogdugg@sh.itjust.works 4 points 1 year ago

Didn't they already announce Marathon? Strange that this article doesn't mention it at all.

[-] _haha_oh_wow_@sh.itjust.works 4 points 1 year ago
[-] ZephyrXero@lemmy.world 1 points 1 year ago

I wonder if the codename implies you will be jumping and bouncing around a lot in the game

this post was submitted on 19 Sep 2023
45 points (88.1% liked)

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