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submitted 1 day ago by Rider@eviltoast.org to c/gaming@beehaw.org
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[-] mox@lemmy.sdf.org 11 points 1 day ago* (last edited 23 hours ago)

The PC version of Dragon Age: Origins allowed programming the characters with combat rules, so I could decide ahead of time how I wanted them to behave in a fight. It was so much better than the usual options of either tedious micromanagement or watching a dumb AI do dumb things with my characters.

Did that feature return in any of the sequels?

[-] delmain@beehaw.org 6 points 1 day ago

DA2 had it IIRC but Inquisition didn't, and it looks like it's not in Veilguard because overview makes it look more like modern FF games which definitely don't have anything like that.

[-] muhyb@programming.dev 2 points 9 hours ago

Hmm, so the tactical part kind of died. That's sad.

What you need to know

Nothing. There's too much stuff coming out about Veilguard. I don't need to know how combat works, I don't need to know every detail about my companions, I don't need to know the maps. I'll find out when I play it ffs

this post was submitted on 21 Sep 2024
23 points (100.0% liked)

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