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[-] geneva_convenience@lemmy.ml 137 points 1 day ago

Obviously the flight simulator runs in the cloud.

[-] sailingbythelee@lemmy.world 30 points 1 day ago

People downvoting you didn't get the joke.

[-] bitwaba@lemmy.world 2 points 8 hours ago

Their head is up their ass, instead of in the clouds.

[-] leds@feddit.dk 21 points 22 hours ago

Nah planes go wooosh over their heads

[-] Nexy@lemmy.sdf.org 7 points 17 hours ago

What!? Why the games don't just run locally

[-] mojofrododojo@lemmy.world 42 points 17 hours ago

they're streaming world data. I shudder to think about the size of the entire dataset.

[-] orangeboats@lemmy.world 3 points 8 hours ago

Are the streamed data stored in a local cache? Surely the bandwidth costs are going up to the sky with the server sending data to every single player.

[-] cimmerian@lemmy.world 1 points 3 hours ago

From what I've heard, yes. They're storing data in cache for frequently charted areas

[-] caboose2006@lemmy.ca 43 points 1 day ago
[-] ChuckEffingNorris@lemmy.ml 2 points 1 hour ago

I watched a couple Of live streams showing a graph for bandwidth as they flew. It tended to spike to around 180 MB a second when whole new areas were loading but during flight it was much much lower at around 10 to 15 MB per second.

[-] SirQuackTheDuck@lemmy.world 9 points 7 hours ago

It is. If it's 140 mbit/s (or 15 MB/s), Flight Simulator only uses 54 GB per hour. OP is confusing bits and bytes.

It's still a shit load of data.

[-] Blackmist@feddit.uk 68 points 1 day ago

At this point you might as well stream the game video, it would be less bandwidth.

[-] Kusimulkku@lemm.ee 22 points 21 hours ago* (last edited 21 hours ago)

This guy just invented Google Stadia (and GeForce Now I think)

[-] chiliedogg@lemmy.world 6 points 16 hours ago

Nobody remembers OnLive...

[-] DJDarren@thelemmy.club 3 points 11 hours ago

I remember OnLive. I was waiting for it to become usable, then...nothing.

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this post was submitted on 15 Oct 2024
387 points (90.9% liked)

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