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Neon Koi was developing a mobile action game. Firewalk Studios recently launched and quickly delisted Concord.

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[-] lazycouchpotato@lemmy.world 37 points 2 weeks ago

A dumpster fire of a situation. 8 years of development, $400 million reported budget, game shut down after 2 weeks and now the studio closed.

AAA gaming is a hot mess right now.

[-] ampersandrew@lemmy.world 18 points 2 weeks ago* (last edited 1 week ago)

Both the development time and the budget have come in at a variety of different numbers with people refuting them, and I'll bet several of those figures depend on how you count. The range is now somewhere between 4-10 years, and $50-$400M, which is an absurd amount of variance, but even at 4 years and $50M, it's still probably too long and too much money to spend on a game that you don't know is going to find a substantial audience.

EDIT: Kotaku is reporting that the acquisition was $200M and did not cover all development costs, which lends credence to that report from Colin Moriarty claiming $200M pre and then $200M post acquisition for the figure of $400M.

[-] lazycouchpotato@lemmy.world 2 points 1 week ago

Greatly appreciate the followup!

[-] A_Union_of_Kobolds@lemmy.world 15 points 2 weeks ago

Concord/Firewalk is gonna be a running joke for years to come

[-] Jackthelad@lemmy.world 13 points 2 weeks ago

I guess Concord isn't coming back as free-to-play then.

[-] ampersandrew@lemmy.world 4 points 2 weeks ago

If it did, it would have just been throwing good money after bad.

[-] Glide@lemmy.ca 2 points 1 week ago

But isn't it featured in the list of games being given a short film via Secret Level? I kind of assumed the goal was to promote it via that episode and re-release the game around the same time.

[-] ms_lane@lemmy.world 6 points 1 week ago

Nothing to say they won't - it's actually pretty uncommon for the studio developing a live service to be the one supporting/maintaining it long term.

[-] Cort@lemmy.world 2 points 1 week ago

Fewer than 700 concurrent players means that they probably weren't making enough money to keep the servers running, let alone bug fixes, or even development.

[-] Zizzziirronn@lemmy.world 12 points 1 week ago

The Titanic was $200m. These mofos sank two.

[-] SomethingBurger@jlai.lu 4 points 1 week ago

And there won't even be a movie.

[-] formergijoe@lemmy.world 1 points 1 week ago

Concord's getting an episode on Secret Level

[-] Aermis@lemmy.world 9 points 1 week ago

I was wondering why people were leaving the offices today ask solemn. Turned out the 2 floors above me were leased by firewalk. More room for the other gaming studio we're building out who was sub leasing them I guess.

[-] blindbunny@lemmy.ml 5 points 2 weeks ago

Damn and I thought lawbreakers was bad

[-] JoMiran@lemmy.ml 6 points 1 week ago

Lawbreakers was at least a good game.

[-] Katana314@lemmy.world 4 points 1 week ago

The funny thing is, I hear that Concord at least worked on a basic level. It was visually high fidelity, guns worked, and it wasn’t terribly buggy, which is more than a lot of popular releases can say. But, of course, it offered nothing new and the character design was terrible.

[-] Mobile@leminal.space 5 points 1 week ago
[-] vane@lemmy.world 4 points 1 week ago

I wish they open source all of it without support and documenation - just dump it into public space - make a torrent or push all to github but they will probably delete all and turn off the lights.

this post was submitted on 29 Oct 2024
93 points (100.0% liked)

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