I'm not really interested in either of them. They're both outside my niche. But if I were going to try one of them, it would probably be the Necromancer. I really don't need dead bodies to move -- I'll just spawn a new one where I want it to be -- and I think the idea of undead just crawling out of the ground to get in the way of things is a more interesting idea than "boatload of minions". I know it's not the fantasy that people may have, and maybe in practice it won't be as interesting , but right now my curiosity is piqued, and my imagination can work with this.
I also think it makes more sense from a ludonarrative point of view. PF2's zombies still move pretty quickly, and can have a somewhat explosive action economy (shamble, shamble, multiple strikes, shamble, shamble). Thralls, instead, are moving and reacting more slowly than once every 6 seconds. It's very easy to forget that a round is only 6 seconds when actually playing, but the "army of undead" that appears in the mind's eye is often moving around at less than a foot per second, so they kind of fall beneath the threshold for... well, for play.