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submitted 1 year ago by lulztard@lemmy.wtf to c/guildwars2@lemmy.wtf

My pattern recognition sees knobs in every cloud, bush and pile of sticks. But the blue at Vale Guardian or Mai Trin? Simply doesn't exist for me.

I'm waiting for a fix but it seems the studio of my OS works at a tectonic speed. Is there a workaround? Only half joking...

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[-] necropola@lemmy.sdf.org -1 points 1 year ago* (last edited 1 year ago)

Are you referring to visual cues you are not seeing, e. g. from Vale Guardian Combat abilities

Unstable Magic Spike - The Vale Guardian creates unstable spikes of magic, teleporting enemies caught in the impact. Vale Guardian casts electric-like blue AoEs on the ground, teleporting and damaging players caught inside them.

[-] lulztard@lemmy.wtf -1 points 1 year ago
[-] necropola@lemmy.sdf.org -1 points 1 year ago* (last edited 1 year ago)

Then it looks like I got it ... though you could have made it easier for people to understand your point. ๐Ÿ˜Ž

I don't think there are DBM-like Addons for GW2 (BlishHUD Timers is the closest I could find), but maybe ReShade could be used to emphasize the effect by boosting or modifying certain color values.

I think that this is an area where GW2 could still improve a lot. I wish it had more options to reduce visual clutter and less variety in how (important) visual cues look on the screen. It appears like developers have a lot of artistic freedom when they design those effects.

[-] lulztard@lemmy.wtf -1 points 1 year ago

Well in my head it was absolutely clear, damn.

Hmmm, I guess I'll give timers a try. Knowing when the mechanic is coming up may help my brain actually recognizing the damn visual effect.

this post was submitted on 07 Oct 2023
-1 points (33.3% liked)

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