this post was submitted on 11 Apr 2025
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[–] prole@lemmy.blahaj.zone 37 points 3 days ago

It's not just one game.

I still do this, and it regularly reaps benefits.

[–] TexasDrunk@lemmy.world 217 points 3 days ago (1 children)
[–] njm1314@lemmy.world 63 points 3 days ago (17 children)

How dare that person not plant some pies in there every now and then

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[–] ilinamorato@lemmy.world 215 points 3 days ago (13 children)

This is the exact same instinct that drives us to run away from the obvious path first. "Clearly that's where the final boss is. Let me just check what's down this way first..."

"...oh no wait, there's a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I'll go back..."

"...hmm, there's another ledge on this side too. Let me just put in a save point and...ok, yeah, this one is the final boss. Let me reload and check the other path..."

"...ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That's frustrating..."

"...THEY BOTH. LED. TO THE SAME. EXACT. PLACE."

[–] Lumidaub@feddit.org 135 points 3 days ago (4 children)

This is why I have 120 hours in 40 hour games.

[–] ilinamorato@lemmy.world 45 points 3 days ago* (last edited 3 days ago) (4 children)

This, plus looking at a tiny little toe-sized piece of unexplored minimap on the opposite side of the world and thinking, "but what if there's something important there?!"

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[–] LiveLM@lemmy.zip 19 points 3 days ago (1 children)
[–] pyre@lemmy.world 4 points 2 days ago

this is the first time I realize where that sentence comes from. jumped ship from Facebook so long ago I didn't even know this was a thing

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[–] Broadfern@lemmy.world 56 points 3 days ago (1 children)

Accidentally going the right way is so infuriating.

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[–] NigelFrobisher@aussie.zone 5 points 2 days ago (1 children)

Jeff Buckley was better tbh

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[–] Matriks404@lemmy.world 5 points 2 days ago

In one shitty 3D platformer game I just fell through the ground, lol.

[–] Ideonek@lemm.ee 117 points 3 days ago* (last edited 3 days ago) (6 children)

That's why I find idea that no gamer in Ready Player One tried running a car backward offensive.

[–] RebekahWSD@lemmy.world 65 points 3 days ago (1 children)

Its like, people rub against every square inch of geometry in say, Destiny 2, just to get out of bounds. It's insane that no one just...tried cause they're bored even.

[–] Bongles@lemm.ee 32 points 3 days ago (3 children)

I always remember back in world of warcraft, before you had flying mounts, there were spots you could spam jump on to slowly climb the barrier mountains and get up to the flat area they never meant for you to see. Good times.

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[–] PrinzKasper@feddit.org 3 points 2 days ago (1 children)
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[–] invertedspear@lemm.ee 24 points 3 days ago (2 children)

There’s a little explanation in that it costs to get in to the race. So naturally people wouldn’t want to waste the attempt, except there’s always someone that will pay the fee and try just about anything.

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[–] kalpol@lemm.ee 73 points 3 days ago (10 children)

Donkey Kong Country did this to me forever

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[–] duckCityComplex@lemmy.world 91 points 3 days ago (4 children)

Developer: here's a fun little thing people will be excited to find!

Player: I will never trust anyone again

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[–] LocoLobo@lemm.ee 26 points 3 days ago (1 children)

That's what's bugging me about Ready Player One the most. You can't tell me it took YEARS for gamers to figure out the secret about the racing track.

[–] Kolanaki@pawb.social 18 points 3 days ago (1 children)

The secret that took years to solve was more obscure than just a special jump in a race in the book.

[–] InputZero@lemmy.world 11 points 3 days ago

Yeah the movie really didn't do the book much justice. The message was the same, but the movie completely undermined itself. Saying 'Real life is more important than the digital world because it's where real connections and food is.' doesn't hit as hard when it's the very fact that it was Wade's obsession with the digital world and having encyclopedic knowledge of Halliday that allowed him to win. The book is still clunky but it's Wade's actions in the real world that really set's him apart from the sixers and gunters.

[–] Randomdude@lemm.ee 86 points 3 days ago (3 children)

Every single waterfall I find I must check behind it, forever.

[–] vulgarcynic@sh.itjust.works 39 points 3 days ago (2 children)

I still get irrationally upset when there isn't. But, if a game gives me a waterfall find (or 2, or 3 like Avowed) it will rocket to the top of my list.

Lived in a place that had a koi pond and waterfall fountain years ago. I placed a small adventurer and treasure chest behind it. Wonder if it's still there.

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[–] MadMadBunny@lemmy.ca 72 points 3 days ago (8 children)
[–] VitoRobles@lemmy.today 2 points 2 days ago

If I recall, DKC also had a secret INSIDE a secret.

I was following a strategy guide to get the last bits of secret and that one was a pain in the buttholes.

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[–] spirinolas@lemmy.world 12 points 3 days ago* (last edited 3 days ago) (4 children)

Sonic 1 for Master System...Bridge Zone, act 3...

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[–] LibertyLizard@slrpnk.net 51 points 3 days ago (5 children)

Credit to Tim Buckley for briefly becoming one of the most widely mocked people on the internet and spawning a meme that lives on to this day but just rolling with it and continuing with his dream of making webcomics.

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[–] i_dont_want_to@lemmy.blahaj.zone 33 points 3 days ago (1 children)

TIL CAD is still going and it looks different.

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[–] CidVicious@sh.itjust.works 51 points 3 days ago (6 children)

I always try to figure out which direction the game wants me to go so I can try going the opposite way first.

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[–] nathanjent@programming.dev 20 points 3 days ago

Kids these days didn't know how to video game.

[–] InFerNo@lemmy.ml 32 points 3 days ago (1 children)

Also in this list: checking under stairs and behind waterfalls

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[–] abfarid@startrek.website 32 points 3 days ago (1 children)

In Sega Genesis/Mega Drive Aladdin in several levels in the beginning you have go forward a bit and then return back to the start to find the secret. Needles to say, it also messed me up for life.

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[–] hoi_polloi@sh.itjust.works 13 points 3 days ago (2 children)

Bum Tickley is still going after all this time?

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[–] samus12345@lemm.ee 38 points 3 days ago (1 children)
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[–] Prime@lemmy.sdf.org 12 points 3 days ago* (last edited 1 day ago) (1 children)

In Serious Sam there was a secret you could only reach by starting running backwards while the level was still loading. The hint was that you heard a "door closing" sound from behind.

[–] LunarLoony@lemmy.sdf.org 5 points 2 days ago (1 children)

There's also the one in the very first map, where you have to run for several minutes out into the desert behind you. You find a rocket launcher and a health powerup... which immediately spawns a whole bunch of monsters

Fun times!

[–] Inkstainthebat@pawb.social 2 points 2 days ago

Serious Sam mentioned!!!

[–] ColeSloth@discuss.tchncs.de 32 points 3 days ago (4 children)

The most damning game for me was Dragon Ball Z: Super Saiya Densetsu on SNES.

It was an rpg. A good like 10 hours into the game you're wondering around on Planet Namek and the only way to progress in the story is to find Dende. Well you get pretty much no info or hints about where he is. Well all the houses and huts all have decorative pots in them, kind of like the kind you could smash in Zelda games. In DBZ, at no point was anything in any of these pots, and you couldn't break them, or even get acknowledgement that pressing a button near one of these pots even "checks" the pot. All the pots seem to just be decor you can't interact with.

Of course, that's where Dende was. The only thing in any pot in the entire game was a kid that you were required to find in order to continue progressing, found half way into the game after you've decided already that the game won't let you interact or check pots, and then making you check all the rest of the pots for the rest of the game because "they hid one thing in a pot, surely there could be another".

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