this post was submitted on 20 Apr 2025
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Many gamers have setups with two or monitors. Oftentimes these differ in size, resolution, even aspect ratio. They can be very helpful in productivity tasks, but mid-gameplay they rarely serve as more than displays for external music or chat.

Are there games that utilize this extra space in a unique way and are played better or exclusively with two or more monitors? Preferably something more than just extra FOV

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[–] Trollception@sh.itjust.works 1 points 10 hours ago

iRacing (simulators in general)

[–] twoface@sh.itjust.works 1 points 1 day ago

Artemis Spaceship Bridge Simulator.

If you are into older space sims and Star Trek, you might like it :D

[–] hobbsc@lemmy.sdf.org 1 points 1 day ago

Dariusburst Chronicle Saviours on Steam. Maybe the PS4 variant has some magic for multipule monitors, too but I'm too lazy to look. There may also be other Darius ports that utilize multiple monitors but this is the main one in the series.

It's a horizontal shmup that used large displays in the arcade cabinets, that may have been multiple monitors but my memory is fuzzy.

You can stretch the game across multiple monitors in the game settings to replicate the super wide feel of the arcade game. They even have some "cabinet" connection options in the port that let's you compare your scores and see replays from other players.

while not a novel thing such as extra menus or something, it let's you play the game closer to its original format.

[–] missingno@fedia.io 45 points 3 days ago (2 children)
[–] MurrayL@lemmy.world 17 points 3 days ago (1 children)
[–] TheKingBee@lemmy.world 7 points 2 days ago (1 children)

Not really, that was the big gimmick of the console, but only a handful of games actually utilize it.

Games like breath of the wild had the feature cut despite being designed with it in mind.

ZombiU does it well however.

[–] missingno@fedia.io 7 points 2 days ago (1 children)

The Wii U was stuck working against itself in a number of ways. On paper, the idea of bringing the DS's successful format to a console sounded great... but couldn't actually work the same way in practice.

The first problem was that human eyes can't focus on two screens at different distances from the eye. You can't actually look at both screens together, you have to switch your focus from one to the other.

Then there's just the economic reality of console development requiring developers to prioritize multiplatform development. No one wants to design a game around the Wii U and have it be exclusive to the Wii U. That was viable for the DS because the DS was such a massive juggernaut, and because handheld titles could be developed on a much smaller budget, but Wii U exclusivity could never be justified. Games that are being developed for other single-screen platforms and then ported to Wii U can't do much with the Gamepad.

But perhaps the most ironic nail in the coffin was that the best use case for the Gamepad, Off-TV Play, could only be supported by games designed around a single screen. Developers shouldn't make the second screen important or else they lose this feature!

[–] yonder@sh.itjust.works 1 points 1 day ago

I feel like Mariokart 8 made good use of the gamepad: it could act as a mirror of the TV or it could display non-essential info like a map and what items each player has.

[–] Ulrich@feddit.org 0 points 2 days ago

How do you get your DS games on the monitors?

[–] limitedduck@awful.systems 42 points 3 days ago

Back in the day Supreme Commander could utilize a second monitor for a dedicated map that you could zoom in and out of independently of the main game window. I don't remember if you could do other things with it, but I thought it was pretty sweet with just that.

[–] Kolanaki@pawb.social 9 points 2 days ago (1 children)

Almost every game on the Nintendo DS.

I don't know of any PC games that do that. Just the DS.

[–] kratoz29@lemm.ee 1 points 1 day ago

I can fight anyone who tells me Metroid Prime Hunters online gameplay with the stylus and the touchscreen is not peak shooter gaming on the go.

[–] PennyRoyal@sh.itjust.works 14 points 3 days ago (1 children)

Simulators, like x-plane or flightsim, and I think some driving sims can use lots of monitors. Like 4 monitors for the cockpit windows and another two for control panels etc. though you need a hench pc and graphics set up to do this at a decent frame rate

[–] windowsphoneguy@feddit.org 14 points 3 days ago

I don't think any driving sim can use a smaller monitor as a dash/timer natively. Most people do this through third party software like SimHub

[–] Benaaasaaas@group.lt 7 points 2 days ago

Runescape (both OSRS and RS3) cause the second screen will be filled with the best wiki in the gaming industry, movie or just some random video.

[–] toxicbubble@lemmy.world 12 points 3 days ago* (last edited 1 day ago) (1 children)

elite dangerous, never tried though

[–] realitista@lemm.ee 35 points 3 days ago (1 children)

Elite Generous? Is that the space philanthropy game?

[–] toxicbubble@lemmy.world 1 points 1 day ago

😂 elite dangerous*

put 100s of hours in, am embarrassed by the typo

[–] sexy_peach@feddit.org 14 points 3 days ago (1 children)

In wish factorio could show the map on a second screen

[–] CancerMancer@sh.itjust.works 6 points 2 days ago (1 children)

Doesn't Factorio have a mod that hosts a local server you can connect to with your browser and view the map? Or am I thinking about Minecraft?

[–] wirelesswire@lemmy.zip 1 points 1 day ago

That's certainly a thing in Minecraft, depending on plugins installed.

[–] raltoid@lemmy.world 8 points 2 days ago* (last edited 2 days ago) (1 children)

There was a 3D military tactic game or two from one dev that had dual monitor support. Where the second monitor became an overhead map that let you issues commands.

[–] Nighed@feddit.uk 3 points 2 days ago

I know supreme commander 2 has the second screen as a tactical map. Not sure if it's interactive though.

[–] Navigator@jlai.lu 11 points 3 days ago (3 children)
[–] rimu@piefed.social 7 points 3 days ago

I heard you like spreadsheets so I put a spreadsheet in your game so you can spreadsheet while you game

[–] Tar_alcaran@sh.itjust.works 3 points 3 days ago

Yeah, if you're not running (at least) two clients, you're playing eve wrong.

[–] Coelacanth@feddit.nu 2 points 3 days ago

My first thought as well. Good old times of triple boxing spy alts and whatnot. I still miss it sometimes.

[–] d00ery@lemmy.world 6 points 2 days ago (1 children)
[–] TheKingBee@lemmy.world 9 points 2 days ago

Not really, it conflates games that have some ability to spread one screen between to monitors and games that actually utilize two monitors.

[–] douglasg14b@lemmy.world 9 points 3 days ago (1 children)

Supreme Commander!

Check out the FaF community, keeping it going strong.

[–] Nighed@feddit.uk 2 points 2 days ago
[–] HelloRoot@lemy.lol 9 points 3 days ago* (last edited 3 days ago)

BallisticNG has the option to do multiplayer in either split screen or on a seperate monitor.

https://store.steampowered.com/app/473770/BallisticNG/


X2 had some singleplayer multi monitor features, buf the later games X3, XR and X4 did not...

[–] countstex@feddit.dk 7 points 3 days ago

Probably not quite what you meant but two monitors for Dwarf Fortress is a god send. Game on one screen, the other for DFHack console, Announcements, SoundSense, Dward Therapist, and various other utils. Could probably use 3 actually...

[–] Flamekebab@piefed.social 5 points 3 days ago (1 children)
[–] reddeadhead@awful.systems 2 points 2 days ago (1 children)

What did uplink do? I cant find anything online except people having issues due to dual monitors.

[–] Flamekebab@piefed.social 4 points 2 days ago

I believe it showed the map screen. The functionality worked over a network so it didn't even have to be dual monitors on the same machine!

[–] mindbleach@sh.itjust.works 4 points 2 days ago
[–] towerful@programming.dev 4 points 3 days ago

I've heard rumours that Kitten Space Agency (the spiritual successor to Kerbal Space Program, considering KSP2 is dead on arrival) will support multiple monitors.
I know it has multiplayer baked in at every step of the development (even if it won't be available on release). So maybe I'm getting my wires crossed between multimonitor and features of the multiplayer that sound like they would be great for multi monitor (IE, someone plays as ground control)