[-] Flamekebab@piefed.social 9 points 4 hours ago

I am so here for this.

[-] Flamekebab@piefed.social 2 points 15 hours ago

When I tried to use Krita a few months ago I couldn't set the white point in the levels tool. I looked it up and the tool apparently doesn't exist. That makes it awful for processing scanned artwork in my workflow.

Soooo, The GIMP.

[-] Flamekebab@piefed.social 5 points 16 hours ago

Wow, that may be the most apt description I've heard for Joomla in a while. Well, my memory of what Joomla was like nearly twenty years ago.

[-] Flamekebab@piefed.social 2 points 1 day ago

Same. I want to play it but until it's available in some sort of convenient package at a price point I can justify, I'll play something else.

[-] Flamekebab@piefed.social 2 points 1 day ago

The lack of UHD drive is pretty funny.

[-] Flamekebab@piefed.social 12 points 2 days ago

Ooh, hardware encoding? Now we're talking!

[-] Flamekebab@piefed.social 6 points 2 days ago

You'd hate my IDE at work. It's bright pink.

[-] Flamekebab@piefed.social 46 points 2 days ago

That'll certainly make it easier to pay the CEO.

[-] Flamekebab@piefed.social 19 points 2 days ago

Luckily the feck attribute is too obscure to be in the line of fire.

[-] Flamekebab@piefed.social 7 points 2 days ago

Windows ARM devices, eh? I guess it's time for another round of "how long until Microsoft give up on anything that's not x86?"

It's a working title, despite having run for nearly thirty years.

[-] Flamekebab@piefed.social 7 points 2 days ago

Whenever I see an Isuzu flatbed I smile inwardly. They're practical, have lots of capacity, and don't dominate the road for no discernible reason. I like practical solutions to real problems. I do not like ridiculous solutions to fabricated problems (you're never taking that SUV up a mountain, be honest with yourself).

35

The dice makes me think of the bit in The Dark Tower film where there's a theme park that the residents of that world are perplexed by. Why's there a dice? No one knows - it's always been there. It's Dirty Down rust, if you were wondering: https://dirtydown.co.uk/product/water-soluble-paint-rust-25ml-pot/

I bought a static grass applicator and had fun making my own tufts and I'm pretty happy with the outcome. Unlimited tufts!

There's also the boxes - they're not as good as I'd like (the knees get in the way of painting!) but it's a bit of an homage to how GW boxes looked when I first got into the hobby.

I sculpted this lad but for now he's not available (he should be available at the Tenby Games Festival in December, in the unlikely event you're in west Wales! https://www.pembrokeshirewargaming.co.uk/ ) and then eventually he'll be up on Ramshackle Games' shop under my brand (Fox Box).

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submitted 2 weeks ago* (last edited 2 weeks ago) by Flamekebab@piefed.social to c/games@sh.itjust.works

I'm not sure if this is controversial or not - but I (mostly) don't like games that are primarily set underground.

There are a few exceptions to this, Dungeon Keeper and The Binding of Isaac spring to mind, but mostly I find it actively discouraging. Perhaps it's a desire to explore under the sky, perhaps it's that it feels claustrophobic, or perhaps it's the gloom.

I don't have a problem with the dark or claustrophobia in the real world, so it's not that. Anything that involves dungeon crawling immediately puts me off. I don't want to go down into the dark! I want to be outside!

I wasn't a fan of the Metro series until Exodus, I bounced off Recettear as soon as the dungeon element was introduced. Anything that wants me to spend an extended period underground with monsters is just a massive turn-off for me. Sewer levels and the like also have this, to a lesser extent.

Anyone else have this specific dislike?

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45

I didn't mean to time this one for Orktober, but maybe it's just a happy little accident. He's an obscure Forge World mini from 2007 or so. I've recently been watching Masters of the Air and it made me want to dig him out of my backlog. No idea what I might field him as, but he's a fun sculpt.

There's a couple of more photos here: https://imgur.com/a/cmmgacE

There's a press release about the mini here, if you want to know more: https://ifelix.net/forgeworld-newsletter-171

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Gorkamorka Diggamob (piefed.social)

This crew of Ork-wannabes are my Diggamob. They currently don't have names, apart from the test model - Zagatha (back left). I mostly don't like the old Digga range, but there's a few exceptions, so I went with those.

I've no idea when I'll get around to fielding them in Gorkamorka, but hopefully at some point. I deliberately opted for no heavy weapons on the vehicles to field more bodies. Diggas have access to archeotek and can get some very fancy bits of kit - but to find them and wield them effectively numbers are required.

These are a combination of GW's original minis from 1998 and Red Nebular's Primal Raider range: https://www.myminifactory.com/users/Red%20Nebular

I mainly painted them using contrast/speed paints, but I didn't have the requisite paints when I did the test model, so the skin ended up being done the traditional way. I regret it, but it was too late to do anything about. I'm not overly fond of how they turned out, but hey, done is the best feature.

There's a few more pics here: https://imgur.com/a/07Mzj17

Also, just to pre-empt it, no, the faction aren't called "digganobs". They're called "diggas", you memelords.

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Flamekebab

joined 3 months ago