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[-] EmpathicVagrant@lemmy.world 16 points 1 year ago

Karlach and Lae’zel always are the two left behind for me when I jump around like a house party

[-] inasaba@lemmy.ml 30 points 1 year ago* (last edited 1 year ago)

I find jumping pathing to be very glitched. I always have to manually get at least one person over a gap that they're capable of jumping, but they just won't for some reason.

But like OP, it's almost always Gale for me.

[-] Anticorp@lemmy.ml 20 points 1 year ago

And of course when you switch to that character everyone else jumps back over to where that character is, and then one of them stays behind after manually jumping the stuck character. It's annoying that you have to ungroup them, jump, then regroup. As a result I try to jump as little as possible.

[-] EmpathicVagrant@lemmy.world 4 points 1 year ago

Try switching to turn based, I find it grants much more control

I would rather lose Gale

He's just there to look pretty in his dope hat anyways

[-] inasaba@lemmy.ml 4 points 1 year ago

I wish the items that were mechanically good for him weren't so... dorky.

Yeah I gave up and now he's geared for fashion.

If he dies, he dies.

[-] inasaba@lemmy.ml 2 points 1 year ago

Exactly the same for me. But of course, some of the levels have unavoidable jumps, which is how I accidentally left Gale alone on a rock in the astral plane for thirty minutes once. He didn't seem to mind. I like to imagine that he gets (as he often says,) "lost in thought." I mean, we're probably running past a lot of very interesting things while we adventure!

[-] hexabs@lemmy.world 2 points 1 year ago

I posted a easy tip to overcome this below. :)

[-] hexabs@lemmy.world 8 points 1 year ago

As others in the thread have mentioned it gets annoying when one party member just gives up crossing over.

Here's a neat trick to get them over without selecting them (turn based or ungrouping first etc) -

While having the same character selected (the one that you jumped over), Toggle G (Ungroup) and quickly regroup again. This will reactivate the pathing for the left behind member.

Just make sure you are relatively close to the jumping point though. Also doesn't work if there are two consecutive jumps between you and the separated member

[-] Hexarei@programming.dev 3 points 1 year ago

You can also just jump again, next to your self, and the rest of the party will reevaluate their path

[-] inasaba@lemmy.ml 3 points 1 year ago

I should really learn the keyboard shortcuts for this stuff.

[-] hexabs@lemmy.world 2 points 1 year ago

You could also toggle off/on the group button that rests on top of your character portraits pane on the left.

[-] FooBarrington@lemmy.world 7 points 1 year ago

I started playing with the mod that increased party size. It's an awesome experience, but it makes this issue even worse. Thank the gods for quick teleporting - although sometimes somebody also gets left behind then!

[-] Mr_Dr_Oink@lemmy.world 3 points 1 year ago

Does it increase to 6? How does that feel with the encounters? Is the game too easy now? Does levelling scale down to compensate?

[-] FooBarrington@lemmy.world 7 points 1 year ago

It does nothing except setting the party size cap to 16. You can literally bring everyone, and a couple extra!

This does make the game quite a bit easier, since you just have additional fighters without any downsides. Levelling etc. also stays the same. But that's fine for me, since I've already done my normal playthrough, and this way you get pretty much all character interactions. It's non-stop banter!

[-] Mr_Dr_Oink@lemmy.world 3 points 1 year ago

Definitely going to try this for my next playthrough

this post was submitted on 03 Nov 2023
144 points (98.0% liked)

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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