Patents should last 10 years instead of 20, and digital patents even less.
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I can see why patents are so long when you need to build like a billion dollar factory to make a product and mass produce it.
Digital concepts don't take that much investment and once you have it you don't need to invest in making more, it's just there.
So yes, digital patents should be a fraction of the time that physical patents should be. Like 2 years instead of 20.
Adds to the ever growing list of copy-blight examples
How is it that pokemon has a hold on things like animals allowing flight, but gliders allowing flight isn't under patent?
Like, whoever did gliders first needs to sue Nintendo to change breath of the wild, no gliders allowed anymore.
Shit like this is why I haven't bought a Nintendo product in many years.
They might think it's keeping their profits up, but it's hurting their business, as a lot more people than me feel the exact same way.
Wouldn't a game mechanic/animation like that be equivalent to a stunt in a movie?
Like, imagine if a film director wanted to blow up a car in his movie, but was getting sued by Paramount because Michael Bay already blew up a car in Transformers.
Glide with a glider in your inventory like Zelda? Is that patented?