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[-] formergijoe@lemmy.world 166 points 1 year ago

"There aren't even messages in the menus to tell you about the useless cosmetics store! How can this even be a game?" -Ubisoft Dev Probably

[-] dingleberry@discuss.tchncs.de 17 points 1 year ago

I'm getting Elden Ring Deja Vu.

[-] The_Picard_Maneuver@lemmy.world 8 points 1 year ago

Which means we're looking at another game of the year!

[-] jesterraiin@lemmy.world 134 points 1 year ago

I understand that there are plenty of reasons to dislike a game, ANY game, BG3 included, but how tf "has no right to exist" is supposed to be an argument? Based on what, according to whom, because what?

[-] NotYourSocialWorker@feddit.nu 54 points 1 year ago

Agreed

By their logic games like civ with its turn based fighting "had no right to exist" because counterstrike is popular...

Some people just enjoy being able to plan their actions and having a bird's eye perspective on things.

[-] Drunemeton@lemmy.world 22 points 1 year ago
[-] NotYourSocialWorker@feddit.nu 17 points 1 year ago

Oh god yes!
Especially since becoming a parent being able to pause is more or less a must. That and being able to save at any point.

[-] Drunemeton@lemmy.world 13 points 1 year ago

save at any point

OMGS that means you're old enough, probably, to remember lying to your parents about not being at a save point so you just hafta keep playing a bit more…?

[-] NotYourSocialWorker@feddit.nu 9 points 1 year ago

I'm old enough to have had games with no save at all. 😂
The original Zelda that could save your game was something out of the ordinary and a giant leap forward.

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[-] Reddit_Is_Trash@reddthat.com 13 points 1 year ago

Agreed. As someone who likes counterstrike, civ, baldurs gate 3, and I'll even throw in the witcher, they all are fantastic games.

Just because some games are turn based, or isometric, or 2d, doesn't make them bad games. The gameplay mechanics in BG3 are fantastic. You can look around the battlefield to plan the most destructive attack possible, or rush in hoping for the best. You get to set the pace of the game. In turn, taking too long to strategize in counterstrike will give you a huge disadvantage, both different types of gameplay that have mechanics built around the intended gameplay.

[-] derpysmilingcat@lemmy.world 7 points 1 year ago

I love being able to actually think about a battle and plan. Does it take me longer than it should? Probably. But setting up and killing an entire goblin camp with some well placed barrels and a candle is fun to me.

[-] Norgur@kbin.social 25 points 1 year ago

If anything, Ubisoft-Formula-Games have "no right to exist" anymore because it's literally the exact same game over and over and over, they just changed the perspective from 1st person to 3rd person depending on the IP the game gets released under...

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[-] Hextic@lemmy.world 14 points 1 year ago

If it's not made for ME it shouldn't exist.

That's it.

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[-] tox_solid@lemmy.world 57 points 1 year ago

He wants a colorful amusement park RPG on rails that plays itself for him. He doesn't want to be bogged down by silly things like gameplay mechanics, he wants to paint by numbers.

[-] icdmize@lemmy.world 46 points 1 year ago

You don't even climb a single radio tower let alone 300 of them.

My favorite is that the later Far Cry games mocked the trope that they invented. But then just added something slightly different. Ubisoft just can't help making checklists

[-] VoxAdActa@kbin.social 38 points 1 year ago

I've played through Fallout 1 and 2 dozens of times.

I have yet to finish Fallout 4 or Fallout: New Vegas.

The sea change from "actual RPGs" to "shooters with occasional minor choices to make" enrages me.

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[-] goforliftoff@lemm.ee 35 points 1 year ago

Am I the one that’s out of touch? No, it’s the almost half a million players who are mistaken!

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[-] STUPIDVIPGUY@lemmy.world 33 points 1 year ago

that's not what based means

[-] ech@lemm.ee 25 points 1 year ago
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[-] Kichae@kbin.social 31 points 1 year ago* (last edited 1 year ago)

This aligns with my experience of a very particular kind of game designer. I worked with one who, in a casual conversation about games where someone said "there's no wrong way to have fun," they responded with "yes there is, and it's my job to tell people what the right way is".

This is not a systemic issue, at Ubisoft or anywhere else. It's a particularity of a kind of person who is deeply drawn to games, but who also doesn't see other people as, well, people. It's a person who has made friends with games and game systems because they're incapable of being friends with, well, sapient beings.

Video game studio projects tend to have multiple designers working on them, with the creative director (or just "director") and lead designer working on large scale design things - genre, core loop, etc - and progressively less senior designers working on progressively smaller, progressively more soul crushing design work. Think things like item design and balance. Weirdly enough, the ones who think they're the arbiter of fun don't generally progress very high up this chain.

Not in team-based design environments, at least.

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[-] Drinvictus@discuss.tchncs.de 22 points 1 year ago

You can't even pay to double the experience and money you get in game

[-] zib@kbin.social 14 points 1 year ago

I can imagine c-suites all over the industry scrambling to figure out what "no microtransactions" means

[-] blunderworld@lemmy.ca 18 points 1 year ago* (last edited 1 year ago)

"You mean this game doesnt have constant pop ups, a giant arrow, repetitive companion dialogue OR flashing UI elements constantly reminding me what to do? How will I even know where I'm going?"

[-] Alteon@lemmy.world 18 points 1 year ago

Personally, I just can't stand playing Larian Studio games. It's like playing with a vindictive DM. It was especially noticable in Divinity: OS2. I played as the skeleton guy who was permanently disguised. I'll encounter a random group of enemies.....and somehow, they just know to use heal on my undead guy to hurt him? He's disguised, what the fuck? Every enemy whether man, animal, or demon knew every weakness, knew which players had the lowest weaknesses, and would exploit the absolute fuck out of them. Exactly like a vindictive DM would.

[-] oscarlavi@lemmy.world 21 points 1 year ago

Yeah I agree that's rough, and probably an unexpected interaction. That being said, other than that, I've played pretty much all Larian Games (even Divinity 2: The Dragon Knight Saga) and I've never felt like the game is working against me, but I have felt like the game is of punishing difficulty in some unexpected ways. When you make a game with so many permutations, there are bound to be issues with some of the edge cases. Not defending them, I'm happy you shared a legitimate complaint, unlike the OP review which isn't a legitimate complaint, but is clearly just salt.

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[-] Vrijgezelopkamers@lemmy.world 17 points 1 year ago* (last edited 1 year ago)

Literally hundreds of thousands of players are proving him/her wrong as we speak.

[-] circuitfarmer@lemmy.sdf.org 15 points 1 year ago

"If you can't sync with location and see that damn bird fly around again, what the hell are you even doing with your life?"

[-] Cheems@lemmy.world 14 points 1 year ago

I love turn based games. Not all of them, but a well made one is pretty sweet. I kinda stopped liking final fantasy at a certain point because it lost that

[-] Izzy@lemmy.world 13 points 1 year ago

Octopath Traveler is one of my favorite games. I love retro style isometric turn based RPGs.

[-] GentlemanLoser@ttrpg.network 12 points 1 year ago

Do you think this person has ever gotten laid?

[-] JokeDeity@lemm.ee 11 points 1 year ago

I think it would be illegal because they're not an adult.

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[-] diffuselight@lemmy.world 10 points 1 year ago

He just got frustrated because the tower got destroyed in the intro - how will he unlock the minimal now?

[-] suckaduck@feddit.nl 10 points 1 year ago

Reasoning like this is why they must work at Ubisoft. It's not like Ubisoft is known for their solid decision making.

[-] sturmblast@lemmy.world 9 points 1 year ago

this whole thing reads like " I don't like turn base games and this game sucks because it's turn based"

[-] DAMunzy@lemmy.world 8 points 1 year ago

Do I misunderstood what based means or is this sarcasm?

[-] dtjones@lemmy.world 10 points 1 year ago* (last edited 1 year ago)

It's not sarcasm. Just because someone says something "based" doesn't mean they're right. It is "based" in the sense that it is an extremely unpopular opinion and this reviewer is extremely unapologetic.

Honestly though, what makes this funny/sad is that this isn't the first time an Ubisoft dev has gotten mad at a new fantasy RPG - these people (same guy?) had a similar reaction to elden ring which also broke records and went against industry norms. These "norms" have been terrible for gamers because they've allowed publishers to claim that they're making "better games" just because they managed to squeeze out a little more graphical fidelity since the last iteration. Then an independent dev comes around and shows the world how utterly incompetent these mega-publishers are, and their response is to cry and spew nonsense about how "real games" are supposed to be.

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[-] Neato@kbin.social 7 points 1 year ago* (last edited 1 year ago)

Is this a corporate flunky? That's not how you do 1337speak. 7 is a T, not an I. Memento Morti guess works? But the phrase is memento Mori.

In actual critique, Ubisoft has no ground to complain about others games after shitting out the same trash unto death.

There have also been a number of big publishers complaining about bg3. That this shouldn't be used as a metric for RPGs because its such an outlier and offers too much to be at profitable. Which is telling.

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[-] Iapar@feddit.de 7 points 1 year ago

Someone feels threatened.

[-] PeckerBrown@lemmy.world 7 points 1 year ago

Sounds like somebody's hunny mussy was rancid that day.

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this post was submitted on 05 Aug 2023
308 points (92.1% liked)

Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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