this post was submitted on 19 Jun 2025
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(page 2) 46 comments
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[–] mesamunefire@piefed.social 37 points 17 hours ago

The indie scene is so much fun.

[–] eronth@lemmy.world 30 points 17 hours ago (1 children)

Part of the issue is that AAA still hasn't learned how to manage and produce passion projects, which most great games are. They keep wanting to use what's working elsewhere with no regard for what makes sense in their own game.

[–] grrgyle@slrpnk.net 1 points 10 hours ago

Yeah really. They should be more like campuses funding a hundred small teams each trying to make something they're individually passionate about. Hell, even give them the IPs to play with and see what they come up with.

[–] ogmios@sh.itjust.works 26 points 17 hours ago* (last edited 17 hours ago) (2 children)

Weird people were forced out of the industry over the past decade or more, for reasons that have absolutely nothing to do with making games.

[–] mohab@piefed.social 20 points 16 hours ago (2 children)

Happens with any industry that gets big, I think. More profits=more suits/vampires coming in and replacing artists/scientists or whoever is more qualified to make key decisions.

This won't stop unless infinite wealth hoarding is tackled by governments, if ever.

[–] squaresinger@lemmy.world 5 points 13 hours ago (1 children)

Happened even with Boeing. I think it should be illegal for anyone with an MBA to be CEO or CTO of any company. They can be CFO if they want to, but not any role with actual decision power over products.

[–] grrgyle@slrpnk.net 2 points 10 hours ago

Spicy, but I love that take

[–] ogmios@sh.itjust.works 9 points 16 hours ago

You're not wrong. I still remember the day I picked up a newspaper and saw the headline "video games earn more than movies for the first time ever," and I immediately knew where the industry was headed. In retrospect, I was 100% correct.

[–] MJKee9@lemmy.world 5 points 14 hours ago

But then you get those people opening studios like Sandfall and creating masterpieces like Clair Obscura.....

[–] missingno@fedia.io 9 points 14 hours ago (1 children)

The thing I miss most about handhelds is all the mid-budget experimental spinoffs made for them. That was where weird truly flourished, and I'm sad that there's not really a place for that in today's market. Hideo Kojima's Boktai trilogy is one of my favorite games of all time, and there will never ever ever be another game remotely as weird as that.

[–] tiramichu@sh.itjust.works 5 points 12 hours ago

I suppose it happened because from a mainstream perspective handhelds like the DS and PSP were far behind dedicated systems in terms of graphics, and so the expectation was never there to have "triple A" visuals - neither from consumers nor industry.

Made for very fertile ground in terms of games that had budget, but still had a long leash to go and get wacky.

[–] Lojcs@lemm.ee 14 points 18 hours ago

Next you'll tell me mainstream is not niche

[–] iAmTheTot@sh.itjust.works 10 points 17 hours ago (5 children)
[–] grrgyle@slrpnk.net 2 points 10 hours ago

Thank you. For once I don't have to be that person.

[–] RizzRustbolt@lemmy.world 1 points 10 hours ago

There ain't no more weird folks makin' no more games anymore.

[–] ArmoredThirteen@lemmy.zip 5 points 15 hours ago (2 children)

What if they meant there is the same number of weird people but they aren't as weird

[–] EncryptKeeper@lemmy.world 3 points 14 hours ago

Kojima is only getting weirder.

[–] iAmTheTot@sh.itjust.works 2 points 15 hours ago
[–] samus12345@sh.itjust.works 4 points 16 hours ago (1 children)

There're fewer weird people.

[–] iAmTheTot@sh.itjust.works 2 points 16 hours ago (1 children)
[–] samus12345@sh.itjust.works 1 points 16 hours ago

I wasn't saying you were wrong, just adding a further correction.

[–] atro_city@fedia.io 3 points 15 hours ago (1 children)
[–] HeyThisIsntTheYMCA@lemmy.world 3 points 11 hours ago

weird people the lesser

[–] Kolanaki@pawb.social 1 points 11 hours ago* (last edited 11 hours ago)

I don't think you need to be weird to make weird games. I mean, it wouldn't hurt but it's not necessary. Just do what Fromsoft does: make the game first using the rule of cool, then write the story around it instead of the other way around.

[–] HeyThisIsntTheYMCA@lemmy.world 1 points 11 hours ago

i mean if he just wants weird, i'm available for hire. got experience in storytelling and turning food into poop.

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