this post was submitted on 16 Jul 2025
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[–] finitebanjo@lemmy.world 1 points 33 minutes ago

Oooohhh Grooosssssss! It's gonna fucking overtake the real content so fast, now. jfc, how do we even sort them out if the "creators" don't follow the disclosure rules?

[–] paraphrand@lemmy.world 2 points 1 hour ago

I wonder if games with UGC report they have AI content. (Games that allow for outside assets and code)

[–] markovs_gun@lemmy.world 10 points 7 hours ago

I think the biggest problem is that steam is like 80+% shovelware and it's no surprise that a lot of those are using a bunch of AI generated "artwork." IMO it's no worse than a shitty asset flip and as others have pointed out, there are a lot of really cool things you could do with generative AI in game dev that aren't just slapping shitty pictures all over your product, and this doesn't capture the nuance. I would also assume that this number is lower than reality since it relies on tagging, and nobody is accurately tagging shitty scam games with less than a hundred downloads.

[–] qevlarr@lemmy.world 16 points 10 hours ago

Steam should combat shovelware whether it's AI slop or human slop

[–] echodot@feddit.uk 21 points 14 hours ago (2 children)

The way that valves AI tag works is kind of a problem.

There is no subtlety to it at all, if you use AI in any capacity during the development of the game you need to declare it via that tag yet all the tag then does is say "AI in this game", but there's a big difference between having the AI develop the entire story or produce all of the artwork, and having AI write boilerplate camera controls for a farming simulator.

[–] exu@feditown.com 10 points 9 hours ago (3 children)

I agree that having more degrees of usage would be useful, but erring on the side of caution and declaring any AI use as a first step is better than doing nothing.

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[–] childOfMagenta@jlai.lu 5 points 10 hours ago (1 children)

Does using copilot to code count as "made with AI" too?

[–] qevlarr@lemmy.world 5 points 10 hours ago (2 children)

Of course, that's why we need better guidelines. It's like beauty ads that have to declare they used Photoshop. Every photo is edited if you don't make it clear what you mean

[–] RandomVideos@programming.dev 7 points 9 hours ago (4 children)

Why should something not be disclosed just because its common?

[–] qevlarr@lemmy.world 1 points 9 hours ago (1 children)

I didn't say that. It should be more specific to have any meaning to the consumer.

[–] RandomVideos@programming.dev 2 points 8 hours ago (1 children)

But it has meaning to some consumers. Not everyone can tell that an image has been majorly edited or created using a program created to replicate pictures

[–] qevlarr@lemmy.world -1 points 8 hours ago (1 children)

You mean the idea that if wasn't created completely by people? It matters to you that some unpaid intern wasn't forced to work overtime writing the most boring bullshit scaffolding code?

[–] RandomVideos@programming.dev 3 points 4 hours ago (1 children)

That kind of behavior should be disclosed too

[–] qevlarr@lemmy.world 1 points 1 hour ago (1 children)

How do you people think games are made? The entire field is notorious for its working conditions

[–] RandomVideos@programming.dev 1 points 38 minutes ago

If its common, it doesnt mean that every game is made like that and because something is notorious, it doesnt mean everyone knows about it

[–] vithigar@lemmy.ca -2 points 9 hours ago* (last edited 9 hours ago) (1 children)

Because it becomes meaningless noise instead of useful information.

https://en.wikipedia.org/wiki/Alarm_fatigue

[–] RandomVideos@programming.dev 3 points 8 hours ago (1 children)

Even if it is ignored by a lot of people, its better than not knowing at all

[–] vithigar@lemmy.ca 2 points 5 hours ago (1 children)

I'm not saying there shouldn't be a disclosure, but an uncertain threshold that might be as low as "a developer accepted a copilot completion suggestion one time" isn't useful. You just end up with a prop65 situation where it's slapped on everything and basically meaningless.

[–] RandomVideos@programming.dev 2 points 4 hours ago

Steam allows you to describe the use of AI

Also, if you know you are making a game for steam, why not just ignore the copilot suggestion? I dont think it will increase the time to make a game by that much time

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[–] childOfMagenta@jlai.lu 3 points 10 hours ago

Yeah, I suspect the AI tag should apply to even more games then.

[–] markovs_gun@lemmy.world 1 points 7 hours ago

I think the biggest problem is that steam is like 80+% shovelware and it's no surprise that a lot of those are using a bunch of AI generated "artwork." IMO it's no worse than a shitty asset flip and as others have pointed out, there are a lot of really cool things you could do with generative AI in game dev that aren't just slapping shitty pictures all over your product, and this doesn't capture the nuance. I would also assume that this number is lower than reality since it relies on tagging, and nobody is accurately tagging shitty scam games with less than a hundred downloads.

[–] gerowen@lemmy.world 25 points 22 hours ago (2 children)

Honestly, maybe I'm an old fart, but I refuse to knowingly buy games if they use AI instead of paying talented people to create works of art.

[–] Knock_Knock_Lemmy_In@lemmy.world 2 points 7 hours ago (2 children)

What if talented artists use AI to enhance their original work?

[–] gerowen@lemmy.world 0 points 1 hour ago

If you're AI upscaling a low resolution texture or something I can see that. But if I want a computer to rip off somebody else's work and regurgitate a story based on some amalgamation of its questionably sourced training data, I can do that on my own for free.

[–] lastweakness@lemmy.world 5 points 6 hours ago

An interesting use case for me in programming has been prototyping. Stuff I otherwise wouldn't have the time to experiment with suddenly becomes something feasible. And then, based on what I learnt while having the AI build the prototype, I can build the actual thing I want to build. So far, it has worked out pretty nicely for me.

[–] echodot@feddit.uk 7 points 14 hours ago (1 children)

Well that's the problem isn't it it depends entirely on what the AI is being used for. The truth is we don't know because Steam doesn't tell us.

[–] dubyakay@lemmy.ca 5 points 16 hours ago (1 children)

I have an acquaintance who is a lead Dev at an Indie studio where he is developing and training an NPC behaviour engine with thousands of responses and actions. Think fallout or mass effect response wheel, where 2-4 dialogue choices have 2-4 outcomes, but instead you can tell the NPC anything and it will have a different response. Or it will do different things whether you hand it a book, give it book, throw a potion at it or cast a healing spell on it or hug it. It could also change tactics if you tried to snipe it vs if you went at it melee. All of these are trained and accounted for and made in a way where it can be built into any game using a certain engine. And this is just aimed at generic npcs, not companions.

So if this is what disclosure of the use of generative AI means, I'm not against it. I think there is nuance to what can be done with it. Using final art assets? It's theft. Writing? Theft. NPC behaviour? Definitely not.

[–] shoo@lemmy.world 2 points 13 hours ago (1 children)

Strange to not qualify the last one as theft. If it's out putting code, it's from the same kind of training set. If it's out putting character responses, they're from that same literary training data.

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