this post was submitted on 16 Jul 2025
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[–] Tigeroovy@lemmy.ca 3 points 2 days ago

If I see some AI Slop thumbnail for your shit ass ripoff game then you can bet your ass I’ll never play it let alone ever pay money for it.

[–] IAmNorRealTakeYourMeds@lemmy.world 20 points 3 days ago (6 children)

what I want with AI games: Free conversations with NPCs who react to your actions.

what I don't want, endless slop

[–] burgerpocalyse@lemmy.world 4 points 3 days ago (1 children)

what is the appeal of talking to an NPC that uses chatgpt to respond? you would get the same experience talking to a cat or a houseplant

[–] IAmNorRealTakeYourMeds@lemmy.world 6 points 3 days ago (1 children)

instead of writing pages of dialogue, write a lot of back story, personality, interests, knowledge, info they have, quests they have to share, sample of how they talk...

fine tune models... this way each character would sound unique, rather than standard chat gpt.

a good prototype would be about a village with about a dozen of NPCs.

[–] burgerpocalyse@lemmy.world 5 points 3 days ago (3 children)

another use, draw assets for a age of empires like game. then generate a diffusion model on them. now you can make rows of houses and non of them will be identical and all will fit in the art style.

same things with textures, no more repeating textures.

[–] kat@orbi.camp 1 points 2 days ago
[–] JackbyDev@programming.dev 1 points 3 days ago

I feel you, but imagine if a game dev trained their own LLM exclusively on their own content. Only their own dialogue and lore. Could be fascinating then. Not something I wanna see a lot of work out into at the expense of other things, but could be interesting.

And to reiterate, I genuinely mean only trained on data the studio has a copyright on already.

[–] Sebastrion@leminal.space 3 points 3 days ago (1 children)

I don't know if you have heard about the game AI2U: With You 'Til The End that's basically a Escape the room game where a Girl kidnapped you and you need to escape. You can talk to the AI girl about any bullshit, interact and show them items in your inventory etc. If you make them upset they will maybe kill you, or they can like you so much that they will help you escape. I had a lot of fun with this game.

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[–] NigelFrobisher@aussie.zone 17 points 3 days ago (10 children)

I figure if people can’t be bothered to develop the games then I can’t be bothered to play them either.

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[–] markovs_gun@lemmy.world 21 points 4 days ago

I think the biggest problem is that steam is like 80+% shovelware and it's no surprise that a lot of those are using a bunch of AI generated "artwork." IMO it's no worse than a shitty asset flip and as others have pointed out, there are a lot of really cool things you could do with generative AI in game dev that aren't just slapping shitty pictures all over your product, and this doesn't capture the nuance. I would also assume that this number is lower than reality since it relies on tagging, and nobody is accurately tagging shitty scam games with less than a hundred downloads.

[–] qevlarr@lemmy.world 23 points 4 days ago

Steam should combat shovelware whether it's AI slop or human slop

[–] ozymandias117@lemmy.world 62 points 5 days ago (2 children)

How many of the ~6,818 titles now disclosing generative AI use were already on Steam in 2024?

I.E. are a lot of these just games that had already been released, updating their disclosure statements based on Valve's new rules?

The article says 1/5 games released this year use it. I'm not sure if ~34,000 games have released on Steam in the last year

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[–] echodot@feddit.uk 23 points 4 days ago (25 children)

The way that valves AI tag works is kind of a problem.

There is no subtlety to it at all, if you use AI in any capacity during the development of the game you need to declare it via that tag yet all the tag then does is say "AI in this game", but there's a big difference between having the AI develop the entire story or produce all of the artwork, and having AI write boilerplate camera controls for a farming simulator.

[–] exu@feditown.com 13 points 4 days ago (4 children)

I agree that having more degrees of usage would be useful, but erring on the side of caution and declaring any AI use as a first step is better than doing nothing.

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[–] logicbomb@lemmy.world 48 points 5 days ago (1 children)

I read a story recently about how a graphic designer realized they couldn't compete anymore unless they used generative AI, because everybody else was. What they described wasn't generating an image and then using that directly. They said that they used it during the time when they're mocking up their idea.

They used to go out and take photographs to use as a basis for their sketches, especially for backgrounds. So it would be a real thing that they either found or set up, then take pictures. Then, the pictures would be used as a template for the art.

But with generative AI, all of that preliminary work can be done in seconds by feeding it a prompt.

When you think about it in these terms, it's unlikely that many non-indie games going forward will be made without the use of any generative AI.

Similarly, it's likely that it will be used extensively for quality checking text.

When you add in the crazy pressure that game developers are under, it's likely that they'll use generative AI much more extensively, even if their company forbids it. But the companies just want to make money. They'll use it as much as they think they can get away with, because it's cheaper.

[–] jj4211@lemmy.world 19 points 4 days ago (4 children)

What I dread is a game lengthening dialog using AI. Some folks mistake quantity for quality, and make their games unbeatingly tedious. Just like games that lean heavily on procedurally generated content.

[–] noobdoomguy8658@feddit.org 3 points 3 days ago

Yep, not excited for Starfield generated planets type of deal when it comes to dialogues and such.

[–] hoch@lemmy.world 4 points 3 days ago (1 children)

Funnily enough, I'm excited for new dialog in video games using generative AI. It would be nice for random NPCs to not have the same 3 recorded voicelines, but to actually change what they say based on what's happening around them.

But that's obviously a limited use for AI. It should definitely not be used to lengthen the game and clutter up storylines as you're kinda describing.

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[–] gerowen@lemmy.world 32 points 4 days ago (4 children)

Honestly, maybe I'm an old fart, but I refuse to knowingly buy games if they use AI instead of paying talented people to create works of art.

[–] echodot@feddit.uk 8 points 4 days ago (2 children)

Well that's the problem isn't it it depends entirely on what the AI is being used for. The truth is we don't know because Steam doesn't tell us.

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[–] Gork@sopuli.xyz 27 points 5 days ago (1 children)

That thumbnail's got some hand body horror going on.

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[–] paraphrand@lemmy.world 4 points 4 days ago (1 children)

I wonder if games with UGC report they have AI content. (Games that allow for outside assets and code)

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