this post was submitted on 02 Aug 2025
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For me it was Terraria, Satisfactory, Tetris Effect Master Mode, Minecraft with Mekanism mod & CSGO / CS2 (almost 2000 hours in CS alone).

Edit: There are so many answers that I might only reply if I have something interesting to say. I will read all of your answers though. ๐Ÿ™‚

Edit 2: It has become too much for me and I have to disable notifications. Thank you for the massive response and please continue to discuss with everyone here. โค๏ธ ๐Ÿซก

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[โ€“] AstralPath@lemmy.ca 3 points 6 days ago

First it was Call of Duty in the mid 2000's. Then it was WoW. It all culminated in EVE Online. Untold hours spent in those games.

I have zero game addictions now. It just doesn't hit like it used to.

I'm more into stuff like Dwarf Fortress, Cogmind, and Caves of Qud now.

[โ€“] lambipapp@lemmy.world 3 points 6 days ago

Terraria was like absolute heroin for me.

[โ€“] supersquirrel@sopuli.xyz 1 points 5 days ago* (last edited 5 days ago) (2 children)

Operation Harsh Doorstop multiplayer - I can't get enough of Project Reality style semirealistic battlefield games.

Motortown: Behind The Wheel - the driving just feels so damn good...

Cataclysm Dark Days Ahead - specifically Sky Islands mod to give the game a more "run based" focused feel. This game has passed an event horizon of environmental richness no other adventure game comes close to, the landscape truly feels alive and it is very addictive in a good way.

Call Of Duty Mobile & Other Battle Royale Mobile Games - such as (now defunct) Apex Legends Mobile or Farlight 84, never spent money on it in addictive way I just find higher level competitive battle royale gameplay fascinating.

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Most of them? I have played hundreds of hours of Dysmantle, and before that I played hundreds of hours of Minecraft and before that Raft and before that terraria and before that vulcanoids, and before that ...

[โ€“] popekingjoe@lemmy.world 3 points 6 days ago (2 children)

I have never left the Terraria addiction. Mods have made that significantly worse haha.

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[โ€“] alsimoneau@lemmy.ca 2 points 5 days ago

I saw a lot of factory games in other comments but I didn't see my drug of choice : Captain of Industry. The process chains are really complex and you can't just throw space at a problem. I played for 24 hours straight once without getting up from my chair.

[โ€“] MBech@feddit.dk 2 points 5 days ago (3 children)

Old School Runescape. I have multiple characters, but started from scratch a month ago, already have 250 hours of play time on it.

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[โ€“] 474D@lemmy.world 3 points 6 days ago

Warframe. I have been clean for years now, but the itch never really goes away

[โ€“] BlueEther@no.lastname.nz 3 points 6 days ago

Neverwinter Nights and Planeshift are the two that come to mind

[โ€“] z3rOR0ne@lemmy.ml 3 points 6 days ago

Many in the past, but the most recent is Project Zomboid. That game would quickly take away decades of my life if I let it.

[โ€“] SnokenKeekaGuard@lemmy.dbzer0.com 3 points 6 days ago (1 children)

Football Manager. A damn spreadsheet game ๐Ÿ˜ญ

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[โ€“] jason@discuss.online 2 points 6 days ago* (last edited 6 days ago)

I bet I have thousands (thinking 5000+) hours on the original counterstrike. Steam says I have like 12.6 hours. ยฏ\_(ใƒ„)_/ยฏ

[โ€“] RizzRustbolt@lemmy.world 2 points 6 days ago

I spent a full year of my life playing Grim Dawn.

I have 3000 hours in satisfactory and I refuse to believe it is an addiction

[โ€“] emb@lemmy.world 2 points 6 days ago (1 children)

Slay the Spire

There are a bunch of games that I'll get super into, play for a while, then be finished with.

Slay the Spire taps perfectly into every compulsive center of my brain to make me keep playing. Like, we talk about 'addictive' games usually just as ones you like a lot... this is the first time I started to see it closer to actual addictive (though not actually a serious thing for me). It's such a sweetspot for my habits, I feel like I'd just keep saying 'one more run' so consistently, hours, days would evaporate. It kept me busy, to the detriment of doing other things.

You get on a good run, better keep going. You lose a run, might as well just start a new one and see if you have good opening luck. There's rarely a point that feels like "I should stop", until some IRL obligation comes up.

I still go back to it often when I just want an enjoyable way to kill time, or do something while I watch videos/tv on the side.

Other games with roguelike elements tap into this feeling too, like Balatro, Vampire Surviors, or Hades. But STS is where it felt strongest to me.

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