this post was submitted on 07 Aug 2025
926 points (98.0% liked)

Gaming

5658 readers
8 users here now

!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.

Our Rules:

1. Keep it civil.


Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.


2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.


I should not need to explain this one.


3. No bots, spam or self-promotion.


Only approved bots, which follow the guidelines for bots set by the instance, are allowed.


4. Try not to repost anything posted within the past month.


Beyond that, go for it. Not everyone is on every site all the time.



Logo uses joystick by liftarn

founded 2 years ago
MODERATORS
 

The analogy makes a lot of sense to me. Once you have an "easy button", it's hard to not use it. It's sort of like when you're at work and see the "quick workaround" effectively become the standard process.

I remember burning out on games because the cheats made them really fun in the short term, but afterward playing normally felt like agony.

top 50 comments
sorted by: hot top controversial new old
[–] python@lemmy.world 19 points 5 days ago (2 children)

I've recently been obsessed with a streamer called AboutOliver. He played Minecraft for the first time about a year and a half ago, played his entire first season with no wiki or external knowledge, got a little tour of the community server (which he 99% forgot at the time Season 2 rolled around) and is now on Episode 75-ish of season 2. Still no wiki, no guides. He has figured out some crazy things about the game (which I won't spoil), but is also completely clueless about some super basic features.

It's been incredibly inspiring to just watch him figure things out, because he is exceptionally inquisitive and methodical by default (I think he's a phd candidate in Astrophysics irl?). Made me realize the point of a game shouldn't be to produce the optimal output, but that struggling and finding things out is exactly the point. Incidentally, that mindset also noticeably boosted my performance at work because I'm now one of the few people who will happily continue to tackle a programming problem over and over again, even if there are no helpful guides on it.

Long story short, here's a link to watch the supercut of Olivers Season 1 Playthrough: https://youtu.be/ljemxyWvg8E
The total season 1 supercut is about 6 hours iirc

OR, if you are insane, here's the link to the full-episode playlist: https://youtube.com/playlist?list=PL68V5Cxs_CvTpTY9o7KJ75nLPqlCRxze0
It's 50 Episodes á 3-5h, great as background noise when doing something else.

[–] saimen@feddit.org 5 points 4 days ago

Ha! I watched him play Outer Wilds and it was perfect. It is the ideal game for someone like him because this game is all about exploring. But please play the game before you watch him play and don't research anything beforehand or during playing.

[–] Appoxo@lemmy.dbzer0.com 3 points 4 days ago

Well...
But considering in modern Minecraft you already have a crafting book that says how to craft any item it's not as needed anymore as before.
In the early times I believe it was to either know the recipe or to look iz up on the web.

[–] Blackmist@feddit.uk 28 points 5 days ago (1 children)

If you want to speedrun Idiocracy, an overreliance on AI seems a good way to get there.

Brawndo has what plants crave.

load more comments (1 replies)
[–] RunawayFixer@lemmy.world 60 points 6 days ago (3 children)

I have to force myself to not fall into the trap of trying to play a "perfect" game and instead to just let happen, what happens. Blundering through content and accepting temporary setbacks is more fun than following guides or save scumming.

But it also depends on game design:
With bg3 I missed a one of a kind item in act 1, a staple dnd item (ring of protection) that I was locked out off because I did quests in the "wrong" order. that gave me some anxiety, after which I started checking the wiki page before starting a new zone, which eventually sucked the fun out of the game, after which I abandoned my first playthrough.

And then I found a mod that randomizes all loot, so I can just let happen again what happens, without that anxiety of losing access to unique loot because of game design.

[–] Djehngo@lemmy.world 20 points 6 days ago

I also fall into this trap semi regularly, a happy medium I have found is a missable items guide that doesn't tell you how to play or where to go but it does tell you "make sure you get item X before going to place Y as that's your last chance"

It means I can be happy to play sub optimally knowing that if I really want I can go back and collect anything I missed later.

This has been quite good for Clair obscur

load more comments (2 replies)
[–] A_Union_of_Kobolds@lemmy.world 74 points 6 days ago (4 children)

Im playing a bunch of soulslikes for the first time now. You gotta exhaust everything you can think of, then check a walkthrough just for the hint youre missing.

The process is the fun part. Looking it up is just a way to minimize frustration because you can't find the goddamn ladder.

In other words im with you

[–] PlantJam@lemmy.world 24 points 6 days ago (4 children)

I think souls likes are just not for me. I just want a cool story told in a relatively linear fashion. I'd take a linear 15 hour game over an open world 150+ hour game any day.

[–] A_Union_of_Kobolds@lemmy.world 27 points 6 days ago (25 children)

Most of em are pretty linear, really. Elden Ring is the exception. But like Bloodborne for instance, youre gonna go pretty much in the same order till you have to return to earlier areas to finish stuff. You've gotta explore a lot though.

Not trying to be like "LOVE THE THING THAT I LOVE DAMN YOU", theyre totally not for everyone.

load more comments (25 replies)
[–] The_Picard_Maneuver@piefed.world 12 points 6 days ago (1 children)

Soulslikes are great if you're looking to scratch an itch for mechanical mastery, discovery, exploration, etc., but stories are not their strong suit. I'm not saying the stories are bad, just the delivery of them, unless you're the type of player who wants to play detective.

load more comments (1 replies)
load more comments (2 replies)
load more comments (3 replies)
[–] DrElementary@lemmy.zip 21 points 5 days ago (5 children)

Except game walkthroughs provide correct information, whereas LLMs can just make things up. So it's more like looking at a walkthrough where each step is from an entirely different game.

[–] catgames@retrolemmy.com 10 points 5 days ago (2 children)

Y'all - For nearly a quarter of a century Nintendo published Nintendo Power, a magazine that was a combination of self-hype and how to beat their own games. In the 90s, it was indispensable for any game worth its salt.

Nintendo used to run a 1-900 number for tips on games. You'd call a real human who would walk you through where you were.

Looking it up online is only "cheating" in the sense that it's immediate and free. This stuff used to cost money.

[–] prole@lemmy.blahaj.zone 3 points 4 days ago (1 children)

Yeah, LLMs are like if you called the Nintendo hint line, and the person on the other end just made shit up.

load more comments (1 replies)
load more comments (1 replies)
load more comments (4 replies)
[–] BigBananaDealer@lemmy.world 25 points 6 days ago (1 children)

it was so hard for me to play grim fandago without looking up the answers but i did it! 10 hours later and lots of critical thinking and i finally solved the first puzzle!

[–] rautapekoni@sopuli.xyz 13 points 5 days ago (3 children)

We played Leisure Suit Larry with my brother at somewhere under 10 years old without knowing one full sentence worth of English, and it took hours to even get the game to start. There was a quiz about US history and politics or something for age verification, and it took a lot of tries to guess our way through and memorize the answers. Didnt get that far in the game either.

[–] ivanafterall@lemmy.world 8 points 5 days ago

Police Quest 2 had mugshots.

You had to look in the manual and type the correct name to start the game. That was their DRM. I remember praying it'd be Jessie Bains, because he was the only one I memorized.

[–] prole@lemmy.blahaj.zone 3 points 4 days ago* (last edited 4 days ago) (2 children)

That was vintage copy protection. They would print the answers and stuff in the back of the manual, so you could only start the game (or get past a certain point), if you have a legitimate copy of the game (or just a copy of the manual lol).

There were all sorts of creative copy protection schemes prior to DRM.

load more comments (2 replies)
load more comments (1 replies)
[–] FanciestPants@lemmy.world 21 points 6 days ago

OP attacks every subscriber to Nintendo Power magazine. It's super effective.

[–] bridgeenjoyer@sh.itjust.works 30 points 6 days ago (2 children)

BRO this is literally normal life now. No one wants to figure anything out. Its why I hate llms. Breeds laziness like never before

[–] Ephera@lemmy.ml 21 points 6 days ago

Man, I was recently working with another senior. The guy has been in this job like ten years longer than me. And to be fair, we were working with a language that he isn't familiar with, but I had a problem which wasn't language-specific (basically, I had a user-provided timestamp and needed to guesstimate whether that's winter or summer time).

And yeah, his first thought was to ask ChatGPT. On some level, it is a wrapper around Bing and I did a web search, too, so sure, let's do another web search in case I missed anything.

But ol' Chappity G spat out the same solution attempt, which I had also found initially, which wasn't actually applicable there. So, we told it what the problem with that was, and it generated another attempt, which didn't cover edge cases. The next time around, it generated a solution which used an entirely different time library. And so on.

The guy was absorbed for ten minutes trying to explain to the Magic 8 Ball what our problem was precisely and why its solution attempts were bad.

I'm not saying ChatGPT should've been able to solve this problem. Date/time handling is one of the hardest computer science problems.
It was more just that he was constantly pulling the slot machine, hoping it would suddenly spit out the perfect solution, when even just five seconds of independent thinking should've made him realize that there is no easily web-searchable solution and the spicy autocomplete cannot do the reasoning to come up with a solution of its own.

[–] chicken@lemmy.dbzer0.com 20 points 6 days ago (3 children)

In the 90s I would go to the school library to print out walkthroughs from the internet, to supplement the occasional relevant walkthroughs I could find in magazines. Realistically there was absolutely no way I was figuring out most of the puzzles on my own as a child, games got way more user friendly and self explanatory since then.

load more comments (3 replies)
[–] drmoose@lemmy.world 17 points 6 days ago (3 children)

Same with wowhead or runescape wiki. Really kills the video game wonder.

Good news is that you can just ignore that if you want to. I recently played classic wow without any external tools and it was such a fun, adventurous experience!

[–] ArsonButCute@lemmy.dbzer0.com 7 points 5 days ago (8 children)

I've long argued that games like Minecraft and Stardew Valley with their seeming inability to actually teach you the game have become far too overreliant on Wikis and walkthroughs. Minecraft for example: its highly unlikely you will naturally discover the path to "winning the game" and defeating the Ender Dragon. Its arcane nonsense.

  1. Mine
  2. Craft
  3. Go to Hell
  4. Go to the End
  5. Kill the Dragon

The official Guide expects you to do this in ways that are 1 no longer possible and 2 rely on innate understanding of the physics of the game (specifically that beds explode when used outside the overworld [excuse me what the fuck how am I supposed to recognize that can be a weapon?]).

load more comments (8 replies)
load more comments (2 replies)
[–] Zink@programming.dev 6 points 5 days ago (5 children)

At first I was going to disagree and say "hey at least they are still looking up information, unlike most people" but then I did a 540° on that idea when I realized that I myself was a great example of how the OP is right.

I have been building things in my back yard like crazy this summer. I am currently working on a purpose-built little lego/craft tray for my wife to use in the house. I have gotten to plan out every detail in my head and sketching on paper, including convenient geometry knowledge like multiplying by the square root of 2 to find lengths for 45° supports or the good old 3-4-5 triangle for getting a right angle in a pinch. I have been able to discuss the table's use with my wife to figure out the perfect features. It will be a little wooden table that's ~2'/60cm wide like a TV tray but it will be held up by cantilever legs that are long enough and tall enough to hover the table over her lap with the footrest up. And it will have other features like little segmented bins for pieces/parts, and an instruction holder.

It's a great activity for numerous reasons. It gets me outside, it gets me physical, it gets me interacting with my wife and excited to give her the finished product, it gives me opportunities to practice new skills/tools, and it engages the senses as well as the mind while I spend hours in a calm almost meditative state and not seeing anything that's happening on my phone (though it will read texts to me through my earbuds).

It's a pretty funny look. I'm wearing a big round brimmed sun/fishing hat that looks almost like Gandalf's but without the pointy top. From the outside the sound of the scene is 95% the sound of falling water and birds chirping, interrupted by the 5% of the time spent actively cutting or planing some wood. But if my earbuds are in my ears, they are blasting my playlist of various high-tempo Thrash and Industrial Metal songs! (at 45-50% volume. I'm responsible here, lol)

So if I take all that and compare it to some schmuck who pulls up ChatGPT and types something like "design me a sturdy two foot wide table, create a list of the pieces I need and the cuts to make them, and generate detailed assembly instructions with pictures." Yeah you might still get a functional table but your life has missed out on the vast majority of the potential benefit of the activity!

This is the way I started looking at these tasks once I really internalized the whole "life is about the journey, not the destination" thing.

load more comments (5 replies)
[–] iAvicenna@lemmy.world 9 points 5 days ago

except walkthroughs are much more accurate...

[–] xyguy@startrek.website 21 points 6 days ago (2 children)

I had a rule where I wasnt allowed to use a gameshark until I had already beaten the story mode.

So I guess the analogy there would be learn how to do the thing the old fashioned way and then only use AI as a tool to do it better.

load more comments (2 replies)
[–] Valmond@lemmy.world 21 points 6 days ago (2 children)

We were so bored back in the day we spent hours, days, months finding out how to get by stupid things in point&click games, it was better than not playing them but it was also not like the best time ever either.

I don't know if we "got smarter" by it really.

load more comments (2 replies)
[–] MisterFrog@lemmy.world 9 points 5 days ago (3 children)

This is a extremely apt take

load more comments (3 replies)
[–] RymrgandsDaughter@lemmy.world 3 points 4 days ago (1 children)

Me and Dk 64 but that game had so many little secrets that I got annoyed with trying to find them all. 😒

[–] Tuuktuuk@sopuli.xyz 2 points 4 days ago* (last edited 4 days ago)

I hereby retroactively grant you a permission for committing the following action:

  • Searching for secrets in a video game with an exceptionally large heaplet of secrets and then, after having shown general skill and interest in committing to said action, seeking appropriate help for completing your task, including in the form of perusing a walkthrough.

I commend you for your engangement in achieving the best possible result in the process of donkeying the kong.

[–] Soapbox@lemmy.zip 14 points 6 days ago (2 children)

This is exactly it. I definitely used a lot of walkthroughs as a kid. I also feel like games in the 90s and early 00s were just plain harder, or sometimes poorly designed.

These days I only look something up when I have got to a point of near rage over how much of my limited gaming time has been wasted, and I need to know if I am just a moron, or if it's a bug, or bad game design. Of course, then I get mad that I can't find it written out, and have to skim around in some fucking YouTube video to figure it out.

load more comments (2 replies)
[–] minorkeys@lemmy.world 12 points 6 days ago* (last edited 6 days ago) (1 children)

It is the externalization of internal mental processes, causing technological dependencies for even basic thinking on the subject it issues for. It is fundamentally the same as being dependent on a parent for answers, as a child. At some point the parent must force the child into independence to become capable of functioning, to build the infrastructure to answer its own questions by memorizing, and later discerning, the answers.

If we should regress to, or raise our children with, such a dependency, we will become enslaved to those who control these technologies, making useful thought into a subscription service. Technology is incredibly empowering but at some point it becomes a necessity and we are beholden to those who control such things, spawning a techno feudalism in which we are as tied to a corporation's technology as serfs were to the lord's lands.

load more comments (1 replies)
[–] Echolynx@lemmy.zip 11 points 6 days ago

There is a time and place for walkthroughs. I doubt I would've finished Portal 1 & 2 on my own without them because I absolutely suck at puzzles, particularly visual ones. But if I hadn't, I would have missed out on the great story and enjoying the craft of the game.

[–] Deceptichum@quokk.au 13 points 6 days ago

When the answer is to grab the fork seventeen levels back, and to not use it on the dog 3 screens before so that you had it to look at after answering a riddle written backwards in Spanish that is actually an in-joke from the devs childhood you’re damn fucking right I’m not wasting my time to “figure it out”.

Video games are not reality, I can’t look at an easily surmountable barrier and just walk over it like I could in real life to solve the issue, I have to take some deranged imagined route by a dev. I can’t logically work my way out of a situation that is some guys bullshit idea of a solution.

[–] BuboScandiacus@mander.xyz 12 points 6 days ago (2 children)

Sometimes the game is just annoying about certain things / buggy. Especially in older games

Looking at you Morrowind and your Dwemer puzzle box

load more comments (2 replies)
[–] forrgott@lemmy.sdf.org 12 points 6 days ago* (last edited 6 days ago)

The analogy makes a lot of sense to me. Once you have an "easy button", it's hard to not use it. It's sort of like when you're at work and see the "quick workaround" effectively become the standard process.

Or when you're diving somewhere, and drivers thinking there's an "easy button" gets people killed.

The point, I think, is that society seems to encourage "what can I get away with" while discouraging any consideration of "what should I do". Which, well, seems pretty ass-backwards don't you think?

Then again, we've never truly removed from power the progeny of those that decided beating the shit out of someone else was preferable to doing their fair share of the labor. "But what if someone tries to kick your ass? Then you'll be glad I'm here."

Uhh, like fucking hell I will. That kind of sociopathic fuckery has always been, and will always be, nothing but a drain on the collective effort of any society.

Tldr: I totally agree with you

Oh, and as an aside, part of me kinda hates that Re-Logic added "Journey Mode" to Terraria; I haven't put any significant time into even one classic mode playthrough since.

¯\_(ツ)_/¯

load more comments
view more: next ›