this post was submitted on 07 Aug 2025
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The analogy makes a lot of sense to me. Once you have an "easy button", it's hard to not use it. It's sort of like when you're at work and see the "quick workaround" effectively become the standard process.

I remember burning out on games because the cheats made them really fun in the short term, but afterward playing normally felt like agony.

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[–] RymrgandsDaughter@lemmy.world 3 points 6 days ago (1 children)

Me and Dk 64 but that game had so many little secrets that I got annoyed with trying to find them all. πŸ˜’

[–] Tuuktuuk@sopuli.xyz 2 points 6 days ago* (last edited 6 days ago)

I hereby retroactively grant you a permission for committing the following action:

  • Searching for secrets in a video game with an exceptionally large heaplet of secrets and then, after having shown general skill and interest in committing to said action, seeking appropriate help for completing your task, including in the form of perusing a walkthrough.

I commend you for your engangement in achieving the best possible result in the process of donkeying the kong.

[–] A_Union_of_Kobolds@lemmy.world 74 points 1 week ago (33 children)

Im playing a bunch of soulslikes for the first time now. You gotta exhaust everything you can think of, then check a walkthrough just for the hint youre missing.

The process is the fun part. Looking it up is just a way to minimize frustration because you can't find the goddamn ladder.

In other words im with you

[–] prole@lemmy.blahaj.zone 1 points 6 days ago (1 children)

I dunno, I feel like I wouldn't use a walkthrough on souls like games until the second play through. Part of the fun is the discovery, and its fine if you miss shit the first time.

I just mean when youre banging your head against the wall and need a hint where to go. I do this less and less now though, I've still only beaten one of them.

I agree and don't typically worry so much about getting 100% in games, if i miss something that's on me and fine.

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[–] RunawayFixer@lemmy.world 61 points 1 week ago (3 children)

I have to force myself to not fall into the trap of trying to play a "perfect" game and instead to just let happen, what happens. Blundering through content and accepting temporary setbacks is more fun than following guides or save scumming.

But it also depends on game design:
With bg3 I missed a one of a kind item in act 1, a staple dnd item (ring of protection) that I was locked out off because I did quests in the "wrong" order. that gave me some anxiety, after which I started checking the wiki page before starting a new zone, which eventually sucked the fun out of the game, after which I abandoned my first playthrough.

And then I found a mod that randomizes all loot, so I can just let happen again what happens, without that anxiety of losing access to unique loot because of game design.

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[–] bridgeenjoyer@sh.itjust.works 31 points 1 week ago (3 children)

BRO this is literally normal life now. No one wants to figure anything out. Its why I hate llms. Breeds laziness like never before

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[–] Blackmist@feddit.uk 28 points 1 week ago (1 children)

If you want to speedrun Idiocracy, an overreliance on AI seems a good way to get there.

Brawndo has what plants crave.

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