this post was submitted on 02 Sep 2025
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90s Memes

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[–] Skullgrid@lemmy.world 52 points 3 days ago* (last edited 3 days ago) (7 children)

I remember having to install drivers , various DLLs , runtimes and whatnot in order to get PC games to run, yeah.

People forget how much of a pain in the dick PC gaming was before steam

[–] fakeman_pretendname@feddit.uk 26 points 2 days ago (4 children)

"This game doesn't work unless you set IRQ to 7 and DMA to 1 and tell it you have a Sounblaster"

[–] solarvector@lemmy.dbzer0.com 13 points 2 days ago

Soundblaster?

Nope, you have to go manually rename a .dll to "Sounblaster.dll" or it will crash at the start of level 3.

[–] otter@lemmy.dbzer0.com 8 points 2 days ago (1 children)
[–] fakeman_pretendname@feddit.uk 8 points 2 days ago (1 children)

Especially if the IRQ and DMA are set wrong.

[–] HeyThisIsntTheYMCA@lemmy.world 3 points 2 days ago (1 children)

i can't remember what those did anymore, i just remember having to get them exactly right on the bootdisk

[–] Buddahriffic@lemmy.world 2 points 2 days ago

IRQs were for setting up interrupts (stands for interrupt request). The CPU supports arbitrary interrupts from other hardware installed on the PC (like a soundcard saying that its buffer has room or is almost empty) but needed to map them to IDs so that they could be handled by the correct driver/code and didn't try to handle that soundcard interrupt as if it was coming from the keyboard and treating it as a keypress.

DMA stands for direct memory access and is used for communication between devices and the system. You had to set it up so that it didn't overlap with other important memory, like another device's DMA region, or memory used by the game or kernel (which, at the time, weren't really seperate).

Both of these things are still present on today's PCs but just have better management and support for the edge cases that previously caused issues (like drivers can support sharing an IRQ with other devices and the OS can handle allocating DMA spaces).

[–] bjoern_tantau@swg-empire.de 5 points 2 days ago (1 children)

The installer for Command & Conquer was so magical. It had a voice guiding you through the installation without you having to configure it.

[–] GiveOver@feddit.uk 2 points 2 days ago

I remember one of them requesting the CD key, adding "YOU HAVE THIRTY SECONDS TO COMPLY".

12 year old me never entered a code so quickly.

[–] brem@sh.itjust.works 3 points 2 days ago

GTFO of here with your ancestral soundblaster chants!

I am DOSPROMPTR, keeper of beep & boop!

Shielder from .exe!

[–] Dudewitbow@lemmy.zip 18 points 3 days ago (2 children)

well less steam and more opengl and what would later be DirectX. the 90's was plagued with proprietary game library graphics APIs.

[–] KiwiTB@lemmy.world 8 points 3 days ago

Like DirectX until good developers moved to Vulkan.

[–] Skullgrid@lemmy.world 4 points 2 days ago

even with opengl/directx you had to manage the libraries

[–] bless@lemmy.ml 4 points 2 days ago

I don't think the meme is referencing computer gaming

[–] brem@sh.itjust.works 8 points 2 days ago (2 children)

You still have to install a bunch of shit with Steam, it just mostly does it all in the background.

[–] Skullgrid@lemmy.world 11 points 2 days ago

yeah, IT does it in the background, not ME

[–] otter@lemmy.dbzer0.com 2 points 2 days ago (5 children)

I hear one can do it manually, etc., and not have to worry about De$$vo borking your finite game time.

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[–] defaultusername@lemmy.dbzer0.com 6 points 2 days ago (2 children)

Modifying CONFIG.SYS and AUTOEXEC.BAT is always fun.

[–] brem@sh.itjust.works 2 points 2 days ago

Delete it all & rebuild society from ThE ~~GROND~~ ^ground UP!!!

[–] otter@lemmy.dbzer0.com 3 points 2 days ago

There was a time when games magazines published code to be manually entered, fully, in order to run the game. Green screens, Model M keys, the works. It was wild, lemme tellya.

[–] Dagnet@lemmy.world 6 points 3 days ago

The pain started way before that, you had to check the LIST of compatible GPUs, and Im not talking "AMD 5000 series or newer" list, Im talking a list of each and every GPU that can play the game

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[–] EfreetSK@lemmy.world 20 points 2 days ago (1 children)

And you played it with controller put in slot no. 4?

[–] bjoern_tantau@swg-empire.de 4 points 2 days ago

And with the console turned away from you because those controller cables on the N64 were sooo long.

[–] kruhmaster@sh.itjust.works 11 points 3 days ago (2 children)

Yeah, because games were much smaller and less complicated then.

[–] P00ptart@lemmy.world 13 points 2 days ago (1 children)

You say that like it's a problem.

[–] kruhmaster@sh.itjust.works 3 points 2 days ago (1 children)
[–] P00ptart@lemmy.world 6 points 2 days ago (1 children)

Sounds like capitalism to me.

[–] kruhmaster@sh.itjust.works 3 points 2 days ago (5 children)

People buy what they like.

[–] P00ptart@lemmy.world 7 points 2 days ago* (last edited 2 days ago) (2 children)

People often believe they like something because of peer pressure to do so. Call of duty used to be a good game that was balanced to different play styles. Yeah, it sells more than ever now, but hasn't been a good game in at least 12 years. Some people like for optics, some for quality and some for personal beliefs. But selling well hasnt been a metric of quality in my lifetime other than Japanese automaker's sales exploding while American vehicle sales crash. I can't really think of many other situations where quality mattered in the equation in my lifetime.

Seriously, it's usually marketing and budget, or simply buying the company, and fitting it into the capitalist hellhole of the bigger company.

I love fallout 4, it's my favorite fallout game but it failed in so many respects. It sold really well. But it was far too guided to be a real fallout game. I won't go into the love/hate relationship I have with it, but it didn't feel right, but was a great game outside of that. Basically, it went mainstream for money, but if it didn't have the fallout humor and universe backing that? I doubt I'd have finished.

My point is that a good game is decided by the player who is biased. Anybody who played the original call of duty games would hate what it's turned into. Originally you could RP as a specialist and pick weapons, perks and side arms and make it a game on strategy. There's no strategy left in the game, it's run and gun, no matter what you choose to use, because that's whats popular. Again, popular doesn't make it a good game. And having snoop dogg, a tree, Nicki Minaj, and Santa clause running around a battlefield feels stupid.

Sales =/= quality.

Need for speed used to sell like gran Turismo. Madden sells at high levels every year despite rarely changing anything significant. Hershey's sells gangbusters despite being as expensive as much better chocolates. Bitcoin continues going up based on literally nothing. The biggest pizza and burger places in the country are of the worst examples in their perspective fields in any given town in America. Everything is consumerism which is capitalism.

Occasionally, that can work out well, like the revolt against live service games. But enough of them fall through the cracks to be popular, that they keep making more, in the hopes of being the next fortnite, or destiny 2 or GTA online. But it really brings down the whole industry because games that lose money have to be made up for on the successful games, meaning they get monetized even heavier.

I went on a rant that may have gone a little off the rails, but I'm not about to go back and read your original point and put the train back on the track after all that.

Sales do not equal quality, and that's capitalism for you.

[–] kruhmaster@sh.itjust.works 2 points 2 days ago

That's, like, your opinion, man.

[–] otter@lemmy.dbzer0.com 2 points 2 days ago (1 children)

In all fairness, I first scrolled alllll the way down the wall to:

but I'm not about to go back and read your original point and put the train back on the track after all that.

So, I'm putting this note here while I go back up to walk the mile you cobbled. Now. If I'm not back in twenty minutes^?^, just wait longer.

[–] P00ptart@lemmy.world 2 points 2 days ago (1 children)
[–] otter@lemmy.dbzer0.com 2 points 2 days ago

It was ~4am, so not entirely your fault I fell asleep. 🤣

[–] FartMaster69@lemmy.dbzer0.com 4 points 2 days ago

People buy what is for sale.

[–] Duamerthrax@lemmy.world 2 points 2 days ago

People also buy what they're pressured to buy whether or not they enjoy it.

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[–] BananaIsABerry@lemmy.zip 4 points 2 days ago (1 children)

Games have become dramatically more beautiful in the last 10 years. A lot of minor changes, but ones that make a big difference. That doesn't happen without taking up more space for bigger textures, less compressed audio, and a whole lot more assets.

Can't please everyone, I guess.

[–] emeralddawn45@lemmy.dbzer0.com 3 points 2 days ago (1 children)

Id argue that games made very little progress in the last ten years compared to even the 5 years before that. Compare a game from 2010 to a game from 2015 and theres a massive difference. From 2015 to now games barely look better and usually run like shit.

[–] BananaIsABerry@lemmy.zip 2 points 2 days ago

That sounds like nostalgia speaking. Don't get me wrong, I think games between 2015-2020 are still visually pleasing, but textures and lighting have made some big strides recently. It's a subjective matter, obviously.

The visual eye candy doesn't come without a cost though, games are much harder to run with hardware made the same year they're released, but computationally expensive particles and lighting are no joke. Like you said, they can feel like they run like shit if you can't afford to drop a couple thousand on new parts.

[–] InFerNo@lemmy.ml 2 points 2 days ago

Still do

Mega Drive master race

Yes but also no.

Fuck you Dark Forces 2.

[–] agentshags@sh.itjust.works 5 points 2 days ago (1 children)
[–] Deceptichum@quokk.au 5 points 2 days ago* (last edited 2 days ago)

Fly-by-wire mode, XR gun, laptop gun sentry, Elvis, and the best fucking bots ever. One of the best games of the '90s for sure.

[–] otter@lemmy.dbzer0.com 4 points 2 days ago* (last edited 2 days ago) (1 children)
  • All Slappers + Big Heads
  • Godzilla (1P: [Jaws, max dmg/hp, Big Head/Hands, Slappers Only] + 2-4P: [Oddjob, min dmg/hp, pistols, grenades])
  • Scopes + Nopes (Snipers + Grenades)
  • Bunker Hunt (Severnaya Sniper Duel —best played split across to facilitate the cardboard cheat shield on 2P's head as they sat < 2ft from the screen)

And then, like real life to dnd, came Perfect Dark... 🥹✨

[–] Buddahriffic@lemmy.world 1 points 2 days ago (1 children)

Perfect Dark, elevator level (or was it called columns?), max sims (adjust difficulty to personal preference), all using guard skins, smart slow mo enabled, weapons includes assault rifles, submachine guns, and shotguns. Start playing Propellerheads - Spybreak! on repeat as you start the level.

[–] otter@lemmy.dbzer0.com 2 points 1 day ago (1 children)

Hol'up. Were you on Miller St in the mid/late 90s, too? 😱🤔

[–] Buddahriffic@lemmy.world 2 points 10 hours ago

Haha no but can't say I'm surprised my friends weren't the only ones doing this.

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