Anything with PvP.
Asklemmy
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
CoD i reamber being a kid and playing it tried it again now and its the same game
Mobile games that have a cooldown timer when you play too much. Oh you don't want me to play your game anymore? Cool. Uninstalled.
I do get those, but not that I think they're good. You have to understand the design philosophy is not to make a good game. It's to make a game that's addicting and wallet draining.
The timer does two things. It makes you plan your time around it, always coming back as timers end (often with notifications when they finish). It also creates an obstacle they can sell you the solution to. Its pretty antithetical to good game design, but it's profitable game design.
Elder Scrolls and Fallout. This style of game is just super hard to get into. I get super bored after a few hours
I get super bored after a few hours
You would've beaten another game in that period of time.
FIFA, NBA, Madden or any popular sports game, really. Just to start off, I don't like sports games in general, but that's on me. The part I don't understand is the level of hype for each new iteration when for the last decade it's been the same game with the same engine, same effects, slightly different roster and sometimes even missing features. Like, what are people excited for exactly? More of the same?
I can't speak for the other games, but as a former player, FIFA did change a lot each year, usually its changes to physics, game speed, skill moves, mini games, and ofc graphics. Not $60 worth of game changes, but I'd argue it's similar with things like call of duty. Best value was always to skip every other year.
Also gambling. Doesn't get talked about enough but FIFA YouTubers are more or less payed by EA to shill packs and get people (usually teens) addicted to opening them. I probably bought $200 a year on packs from 2016-2020, usually money I didnt have too. Mostly why I stopped buying the games. (Stopped playing CounterStrike for the same reason)
These days, I just casually play mods of older games and get football manager every other game.
Also gambling.
I can't believe I completely forgot about the gambling aspect, good call. The trailer for NBA 2k20 was especially disgusting in this regard.
I had an aggressive gambling problem as a teen. 2016 would have been my worst because I was still gambling on counter strike skin sites. I'd save up every dollar mom would give me to run to the store or whatever (I'd lie and say things were more expensive than they were), throw it onto prepaid visas and just waste it.
I can't even begin to describe the amount that I spent.
FNAF. Just a cheap jump scare game popularised by shitty youtubers. I literally don't understand how it got so big other than children being easily amused.
Fight me.
Call of Duty. I had fun for the first few and Modern Warfare, but then it just kept going.
Final Fantasy.
Music is good, but the story seems drawn out and repetitive, and a little too "edgy", mainly with Cloud's story.
Edgy was the style at the time. That might be a case of needing to adjust expectations to the time it was created in.
Final fantasy 7 came out 2 years before the matrix movie for example. Edgy was huge.
Final fantasy 8 starts out similarly, but turns into a much better romance story with all the same zaniness.
Final fantasy 9 is a more classical fantasy from that era. After final fantasy 9 it gets more modern, but that one at least loses the edge that you didn't like in seven.
I honestly couldn't imagine beating 3 final fantasies.
The only one I've ever finished was Dirge of Cerberus.
Not a series but I tried playing Witcher 3 because of the meme about how much redditors loved it. I played for about 10 hours and got bored and never bothered playing again. I wouldn't say it's a bad game but I didn't understand the hype. Also, despite playing it years late with a decent graphics card, I had regular issues with frames. That is not a performant game.
I will say Witcher 3 kind of forced AA/AAA games to up the quality of their writing. It still stands up as some of the best writing in games, but maybe a little less obviously so after a decade of other competent game stories.
What's really exceptional is how pretty much every sidequest is also very well written, with believable characters and compelling situations. Many games, again especially before W3, might have pretty good main plots, but the sidequests would just be endless dross with maybe one or two standouts.
As for performance, you probably enabled some silly options. Both Witcher 2 and 3 pushed the envelope in crazy ways for PC graphics; there's an ultra setting on W2 that was still bringing GPUs to their knees a decade later as well. The game still looks great if you turn it down a little.
Dark souls and the like. It just feels tedious and boring. Monster Hunter is the same for me