CoD and Battlefield. There is so much war in the modern world and all it creates is sorrow. Not sure why i'd want to re-enact that.
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GTA. I'm a SciFi and fantasy guy so it just doesn't do anything for me.
What about Cyberpunk?
Never played it.
Yet unmentioned: Halo. I remember being introduced to the first one and being completely unimpressed. It just wasn't that much technically better than the competition, and the world as far as I could see was super boring.
You were probably a PC player. Halo was designed for the console experience, which is why (on top of massive marketing) it did so well. It really dragged shooter design into the mud for years, arguably we've never recovered.
Iβve always liked that in Halo games you survive long enough to react, unlike in most FPS games where itβs basically whoever sees the other first wins.
Halos multiplayer was revolutionary. Iβm not defending it though. I never liked it either but you have to admit it was a game changer.
Having never owned an Xbox, I never really played any Halo besides when I had a go with my brothers. But I have to say, the co-op multiplayer on Halo 2 (I think it was) was incredible.
Going into a room, he'd go left, I'd go right, and together we'd clear it out before moving to the next. It was great.
Pokemon. Behind the pleasant facade of the game series, there is a reality: people kidnap animals in the forest, lock them in pokeballs, and force them to fight in arenas, at least until they are damaged. I didn't understand this game series when I was younger and I still don't. Do people really like playing this game?
The bad guys in Black and White were Pokemon rights activists and your heroic allies were watching them speak being like βeveryone knows Pokemon love being captured and made to fight each other, these guys are a bunch of nutjobs!β
Then later it turns out the Pokemon rights thing was just a cover for something nefarious because nobody could actually believe what these people are claiming to.
Ah, as one person on YouTube dubbed it, the debate and switch
I've heard the original manga in Japan was super hardcore. Like full-on dismemberment, pokemon would actually die instead of faint, and pokemon would regularly attack humans.
I tried one of the old parts, it's incredibly repetitive and boring.
Don't really have one of those I suppose :3.. even with games that are very much not my cup of tea I can see what aspects may be enjoyable to other people
Yeah, it's actually the concept of not understanding the popularity that is alien to me. Even with something like QWOP I can imagine someone liking the extreme challenge along with the ridiculous animations.
Hollow Knight. I know the new game is coming out tomorrow (?) but I just couldn't get into the way the game feels. I love Metroidvanias but something about Hollow Knight and it's gameplay just didn't make me come back for more.
Zelda: Breath of the Wild.
It was my first Zelda game, and I did not know anything about the characters or the world. Any story bits that give the characters any personality are collectibles that you find out of order.
The game just could not make me care about the world or the characters.
By the time I finished the game, I was just glad it was over. Though I did finish it.
Yeah... TotK is better, but I felt like I already burned out on how repetitive BotW was so I stopped after a couple hours. If I had only played the second game I bet I would have a more favorable opinion.
Persona 5 and disco Elysium.
Gameplay akin to pulling your own teeth out but you don't even get to choose which tooth you want to pull
In terms of difficulty or emotional/mental load? Disco Elysium is pretty fucked up but kinda awesome when you get into it IMO.
BioShock! I somehow missed it years ago when it came out, so I've had nothing to go off of for all this time, and I was excited to finally have a chance to sit down with it recently after 15+ years of hearing people rave about how amazing and fun it is.
The artists involved were obviously very skilled, it's visually gorgeous even a decade and a half later, and the sound design is top notch. No complaints there, and if that's what the hype was all about, then it's well-deserved.
However, the plot was almost non-existent, leaving me wondering what the hell my character was motivated by for the vast majority of the first game. Then there were a couple "twists" that I saw coming a mile away near the very end of the game. It felt like watching a young adult fantasy show or something, I dunno.
I managed to finish the first game, feeling very disappointed, and figured the 2nd one might be better. I made it only a few hours into that before I lost interest in it entirely and have yet to drag myself back to finish it. The story was maybe slightly better in BioShock 2, but not by much and not enough to keep me going.
There are people I know who are obsessed with this game series, and I just do not get it, even after giving it more of a chance to hook me than I give to most games. The only thing I can think of is that maybe they played it initially when they were kids/teenagers, and nostalgia has carried them through the series to overlook how utterly dull it actually is. I'm not going to challenge people on it or anything, I'm glad people enjoy it, but I don't understand the why (aside from the art).
The Bioshock games are the most popular and least good of their spiritual franchise. Prey (2017) and System Shock 1 and 2 are all fantastic games. For story SS1 is my favorite, while Prey has the most developed gameplay (perhaps obviously given the release date). I still haven't played more than a couple hours of SS2, but it's a classic on the level of Deus Ex.
SS1 also has the distinction of being possibly the most influential game ever made. It's bonkers how many systems and ideas it was the first to explore or use. A very faithful remake came out recently, with one for SS2 under development.