this post was submitted on 12 Sep 2025
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Helldivers 2

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I played the Extreme difficulty for the first time today and oh boy was I not ready for it.

The jump in difficulty was rather extreme and I’m mostly wondering how I deal with the bugs coming up from under the ground?

Also, the red bugs are hard to kill, because my bullets are not strong enough. Which weapon do you recommend?

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[–] Kolanaki@pawb.social 5 points 15 hours ago

Having proper teamwork is the only time I've ever completed missions above the "Hard" difficulty. If you are all spread out and not watching each others' back, you're pretty much fucked.

[–] AlexisFR@jlai.lu 8 points 18 hours ago

Don't play on Hive Worlds as a start, they are like +2 difficulty.

For Rupture bugs, you need medium penetration to kill them from the front, and anti armor for the Rupture Chargers.

[–] n3m37h@sh.itjust.works 7 points 23 hours ago (1 children)

Do yourself a favor and watch Eravins videos on the games mechanics, the more you know the easier it is. Also having all ship upgrades helps

[–] meldrik@lemmy.wtf 3 points 22 hours ago (2 children)
[–] n3m37h@sh.itjust.works 5 points 22 hours ago* (last edited 22 hours ago)

Yes sir!! Commasar Kai has good strats/loadouts too

https://youtu.be/8MHc5uCp2BE

[–] n3m37h@sh.itjust.works 2 points 19 hours ago

https://youtu.be/-4waH7uHOgw dragon hunting ltbuzzlitebeer

[–] Sonotsugipaa@lemmy.dbzer0.com 4 points 23 hours ago (1 children)

Explosions force burrowers to un-burrow, including plasma explosions and stuns (although I've had mixed successes with the latter).
The burrower warriors (= the red bugs) have medium armor (or pen3) on their faces, I don't remember if the Helldivers Mobilize warbond has a pen3 primary but if it does, try that one; otherwise, you can use the MG or the HMG, among other support weapons.

Other than that, it depends on the warbonds you've got so far; what have you got so far?

[–] meldrik@lemmy.wtf 3 points 22 hours ago (2 children)

Burrowers is difficult to handle. I figured out I could throw grenades at them, but that seem kinda expensive.

I'm only at page 5 on Helldivers Mobilize warbond, but I can see that there's an assault rifle with medium armor penetration on page 6, so that's what I'm gonna work towards!

I'm using the R-63 Diligence, but that's not powerful enough. Only got light armor penetration.

[–] Faydaikin@beehaw.org 2 points 15 hours ago

The Gas-Harpoon also gets them up if shot at the ground. AND continues to do it's thing for a bit when they come up.

But yeah, you want some medium AP on your primary. It'll make you life a lot easier against bugs.

[–] Sonotsugipaa@lemmy.dbzer0.com 3 points 22 hours ago* (last edited 11 hours ago)

In that case if you specifically want to build up for the burrower strain missions, you should get the Democratic Detonation warbond as your first warbond (besides, 95% of the playerbase says it's the best one).

It has a grenade pistol with 6+1 shots, which is generally kinda weak (imo), but it can destroy holes/fabs/ships AND poke burrowers, as long as you can hit the ground without the grenade bouncing away.

If a secondary is not enough for you, it has a mini-rocket primary with heavy penetration and shrapnel, and an explosive crossbow with comparable damage but medium pen; the former hits hard (bugs and helldivers alike), the latter is one-handed and you can expect to survive when using it in CQC. Kind of.