this post was submitted on 17 Sep 2025
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No Man's Sky

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I really love the addition of corvettes to NMS. I was literally thinking about re-installing Starfield, partially to play with ship creation, when this update came out. Needless to say, I did not re-install Starfield (maybe some day).

I have to wonder what the long-term impact will be to the game, and whether and how Hello Games will address it. In many ways having even a barebones corvette is better than Exocraft and even regular ships.

For example, you can get out of the pilot seat, use your visor to find and mark what you're after, fly there, and beam down without landing. It's an overall more optimized experience than what you can do with a ship or Exocraft. Will they bother to address this or just allow ships and Exocrafts to become more vestigial?

The main hurdle is having enough units to buy parts or a Terrain Modifier to grind for scrap. Expeditions tend to begin with providing you a ship that you typically have to repair. The level of effort depends on the expedition nature and storyline. Will future expeditions avoid going to systems with Salvageable Scrap to prevent players from just making a corvette?

Not being able to use regular landing pads is an annoyance. I tend to make bases in caves and more than once I've teleported to a base only to find my corvette spawned in, partially underground and embedded in the dirt as opposed to spawned on a landing pad like a regular ship would. Will they eventually deal with it like they did with Space Stations, Freighters, and the Anomaly? Admittedly, I think how they handled landing on Freighters feels a little cheap and awkward, but it's an easy solution to the problem.

Given the procedural nature of the game, a big part of the NMS community has been centered around finding that "perfect" ship, multi-tool, and companion, which is why we have communities like !nmsglyphexchange@lemmy.world on Lemmy and Reddit. While I don't think that focus will completely go away, will the community shift from finding the perfect ship to building the perfect ship, which is similar to the Starfield community?

It's also possible that Hello Games never really addresses these. After all, NMS is nearly a decade old at this point and many of the new features it's getting are actually a test bed for Light No Fire features. They may not be too concerned with "cleaning up" the overall NMS gameplay.

What are your thoughts?

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[–] dual_sport_dork@lemmy.world 4 points 2 days ago

NMS has kind of a kitchen sink philosophy which is exacerbated by nine years' worth of content additions whereas older content tends not to get addressed and tweaked too much beyond the first initial couple of patches after its release. There have been some exceptions, yes, but generally that's how Hello Games seems to do it.

In order to "address" this, if you want to think of it that way, the game needs a major overhaul to its difficulty curve. Otherwise, we just have to accept the kitchen-sink factor and resign ourselves to the notion that most of the mechanics are in fact completely optional, and they have to be in order to prevent players from getting trounced by combat or the environments if either of those were made tough enough that you outright had to hide in a base or exocraft regularly or hover your freighter over the surface or have your fleet help out in combat or train and maintain your squadron or have your Minotaur on the surface or, or, or... etc. In some ways, I think that's really the game's core groove: You can play it how you want to, and if that includes or excludes using any of the stuff available that's perfectly valid.

For instance, since their very inception I found all of the exocraft except the Nautilus to be utterly useless. Like many things in the game there's a high initial barrier to entry in terms of materials cost and obtaining all the blueprints and upgrades, but then there's no major benefit to their use which offsets how cumbersome they are to deploy, use, and keep fueled. The main problem is that most of the exocraft are excruciatingly slow. It's literally faster to just jetpack-punch all over a planet surface if you need to get anywhere, plus your scanner doesn't work through the canopy glass for some reason so you have to stop to hop in and out all the time to scan things and pick up materials anyway. If there were a major transportation speed boost to offset this hassle it'd be worth it, but there isn't. A player on foot who knows what they're doing can easily outrun even a Nomad. Only the Pilgrim offers anything resembling a reasonable vehicular speed but not out of the box, and by the time you're done upgrading it you may as well just jump in your damn ship and fly to wherever you're going. I mean, donate like three things to the Merchants Guild and space stations just hand you launch fuel for free, even if you don't have a launch auto-charger.

At that rate the only reason to use the exocraft at all is for the sake of completion in fully kitting out all of them just to say you did (and then probably never touch them again) or for self-imposed roleplay purposes.

Time will tell if starships themselves eventually get relegated to this secondary capacity. Other than being marginally slower and less maneuverable than a top of the line fighter or exotic single-seater ship, which is unlikely to be much of a factor for anyone other than maybe doing the pirate ship trench runs, the only other major drawback of a corvette seems to be that it takes approximately seventeen years to complete a docking operation — especially on the Space Anomaly.

In fact, you can build your corvette to be so versatile it threatens to make your capital ship obsolete, too.

Maybe what the corvettes are now are what starships should have been from the beginning. In any case, I'll bet you 5,000 that nobody is ever touching that stupid build-a-starship panel in the back of the space stations ever again.

[–] FlihpFlorp@piefed.zip 17 points 3 days ago (2 children)

Personally I like them because big ship. Like you said being able to scan them hover and beam down. You can also get some crazy distance with skydiving. One of my friends said “I love the corvette but launch fuel is expensive” (as he mostly does sentinel ships with a massive stack of radiant shards). And I told him you can just not land

Personally my only complaintss are pirate and abandoned stations are missing the teleporters like the space stations and anomaly has
A corvette specific landing pad

[–] jimmux@programming.dev 4 points 3 days ago (2 children)

Do corvettes use more fuel for interstellar trips as well?

In general, starships seem easier to optimise for stats, so they will have the edge on many things, especially combat where you want good handling on top of shields and damage.

Just my impression. I haven't tested any of this because I've been focused on the creative aspect of corvettes.

[–] Coyote_sly@lemmy.world 3 points 2 days ago

While this is true, I don't think it matters - the ship combat is so undemanding that optimization is barely noticeable past an extremely minimal point. You're just going to vaporize everything immediately anyway.

[–] FlihpFlorp@piefed.zip 2 points 3 days ago

No idea, the only hyperdrive upgrade i have is for purple start systems as I use my frieghter for interstellar travel because i have like 5k Light year range. For interplanetary travel, theyre great, idk about their speed but pulse drive effiency is amazing imo

[–] jeff_rose@lemmy.world 4 points 3 days ago (1 children)

Yeah, I would like to see buildable corvette landing pads for bases at least. It would be nice if Trading Posts, Settlements, etc. also got them.

[–] Erasmus@lemmy.world 1 points 3 days ago (1 children)

Have they fixed the bug where smaller ships will occasionally get ‘stuck’ inside the corvettes? I’ve had this happen a couple times now on the pads and it’s really annoying.

[–] jeff_rose@lemmy.world 1 points 3 days ago

🤔 I'm not aware of that one. 6.05 did just get released. It could have fixed it.

https://www.nomanssky.com/2025/09/voyagers-6-05/

[–] Postmortal_Pop@lemmy.world 6 points 3 days ago (1 children)

Honestly this is the thing that made this game so fun for me. I have a U shapped ship named The Vagabond Star and a head canon of being an autophage with a deep sense of wonderful. I've decorated my interior with the trophies and clutter of a life spent wondering the black. I harvest my crop of gravitino balls to trade at the stations to fuel my journey with little more than a drive to see, to learn, and to be.

None of that would be possible in the one person car of normal ships or the floating cities of the freighters.

[–] captainastronaut@seattlelunarsociety.org 2 points 23 hours ago (1 children)

This sounds like a novel I would read.

[–] Postmortal_Pop@lemmy.world 1 points 23 hours ago

I wish I had the chops to write it lol

[–] Bosht@lemmy.world 2 points 2 days ago (1 children)

I absolutely loved it. I have a few hundred hours in the game and this update / expedition was enough for me to reinstall and spend some more time in it. I love Hello Games for what they've done with NMS and fully intend to buy several copies of Light No Fire when it releases. My worshipping aside, love my honkin huge Corvette, haha. It's really awesome to teleport from a space station to your settlement(s) and just see your behemoth sitilting at the edge, more than likely partially clipped into a building ,but still. Always brings a smile to my face.

[–] jeff_rose@lemmy.world 2 points 2 days ago (1 children)

I really wasn't a part of the early NMS hate and didn't start playing in earnest until a couple major updates were released. Since then, it's been a game I come back to every so often. I've played through every expedition with a new save, though I have had to start deleting saves to make room for more. I treat each save as their own character with their own color scheme for ships, bases, and appearance. After the expedition is over, I often spend some time building bases, etc. before moving on to a new game for a while.

Going through my various saves and building different styles of corvettes has been fun. I've only done one particular large build that ran into the corvette part limit (I hit the base part limit all the time). I actually like making fairly practical, compact corvettes.

[–] Bosht@lemmy.world 1 points 2 days ago (1 children)

My issue is I get far too attached to my expedition characters so I've gotten in the habit of not putting too much thought into them lest I run into the same issue you are of running out of saves haha. Although now I wish I had a couple spares so I could design some other corvettes...

[–] jeff_rose@lemmy.world 2 points 2 days ago

My original, Normal save has been maxed out for ages. It got to the point I had to delete entire bases because I had hit, not the base part limit, but the save part limit. I literally couldn't place anything else. So while I go back to that save once a while, there's not much for me to do.

My attachment to an Expedition save varies. I've had some I played a lot afterwards and some I couldn't be bothered. Those were the first to get deleted when I ran out of slots. Some of the early expedition routes are ghost towns of bases, like Pioneers, which was the first expedition. Some of the newer ones are still pretty active though, like Utopia and Aquarius. If I load either of those saves, there are still people traversing the systems.

It's funny though that some expeditions did not seem to capture people, like The Cursed. I never see anyone if I load that save. Could just be timing or it could be people just didn't enjoy that expedition enough to stick around.

If you're kinda looking for a reason to play, you can always set yourself a mission. I took one of my expedition saves, Polestar I think, and turned a system into a Status Device farm, which requires the system to have the right kind of planets and building one base on each planet so they can all be uploaded.

https://photon.lemmy.world/post/lemmy.world/21002664

At the moment, I am slowing going through my active saves and building corvettes.

[–] kat_angstrom@lemmy.world 5 points 3 days ago (1 children)

Wait, what's that about beaming down? :O

[–] jeff_rose@lemmy.world 9 points 3 days ago (1 children)

On the landing bays, there is a lever and a button. The lever opens the hatch. The button will beam you down to the surface if you are stopped. It's also the button that beams onto Freighters when you're parked at one.

[–] essell@lemmy.world 2 points 2 days ago (1 children)

Cool. How would I beam back up?

[–] shadowedcross@sh.itjust.works 4 points 2 days ago (1 children)

It spawns a teleporter on the ground.

[–] essell@lemmy.world 2 points 2 days ago

Thank you.

I'll have to reinstall and try this out!

[–] RaoulDook@lemmy.world 4 points 3 days ago

picked up NMS on sale with this update and already built a rad corvette and accumulated 170M moneys, seems like it helped me "launch" my game really quickly.

I did get lucky with about the 3rd planet I landed on being a paradise planet with plenty of salvage containers. Only had to buy landing gear to build one.