this post was submitted on 18 Sep 2025
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(page 2) 49 comments
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[–] Treczoks@lemmy.world -4 points 6 days ago (2 children)

If someone can speedrun the first two chapters in 1:08, it can't be that hard, can it?

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[–] RichardDegenne@lemmy.zip -2 points 6 days ago (3 children)

I'll repeat a comment I posted on another article.

It has been 14 years since Dark Souls and yet, the holy words still stand.

Git gud.

[–] starman2112@sh.itjust.works 0 points 5 days ago (2 children)

It's been 14 years since Dark Souls and yet the holy rebuke still stands: I have a fucking job

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[–] Renacles@lemmy.world 40 points 1 week ago (3 children)

I feel like they should stick to their guns and just make the game they want to make.

Is it going to be for everyone? No, but no game is.

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[–] traceur201@piefed.social 31 points 1 week ago (1 children)

It's right in the difficulty sweet spot for me despite not being as into games (at the age of 40) as I used to be generally. It's like it was made for me!!

[–] BroBot9000@lemmy.world 24 points 1 week ago* (last edited 1 week ago) (1 children)

It’s got the bloodborne blood vial issue with having to grind for crafting materials if you get stuck and use them all.

Definitely could use a cost nerf for the tools and not every attack from a boss should do two or three damage.

[–] e0qdk@reddthat.com 10 points 1 week ago* (last edited 5 days ago) (2 children)

Huh. Maybe I'm just too early in the game still (despite having put 10+ hours into it) but crafting materials are like, the one thing I'm not hurting for. It's got the Zelda rupee problem for me, at least at this point in the game -- I'm constantly pegged at the max capacity, and it feels like I have basically nothing to use it on. (I mean, I do use the tools I have found so far, situationally, but I don't think I've been down by more than ~100 or so from max other than for that one wish in the starting area.)

Edit: Ok, I'm a bit further in now, and I see what people mean... -.-

[–] BroBot9000@lemmy.world 17 points 1 week ago (2 children)

Which boss you at?

You are fine till you hit a point and run out. Once you hit empty it’s a constant grind to get back to full and that’s also not counting the more expensive tools later in the game or the tools that need you to return to specific locations to “recharge” for beads.

It’s just this extra layer of grind and tedium that Hollow Knight didn’t have with the spells all using soul.

[–] oyo@lemmy.zip 2 points 6 days ago

Farming 1600 shell shards takes less than 10 mins or so by farming rosaries and buying shards from a vendor.

[–] e0qdk@reddthat.com 3 points 1 week ago (2 children)
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[–] WolfLink@sh.itjust.works 5 points 1 week ago

At least for my playstyle, tools have become essential for boss fights, and I’ve run out and had to grind for resources for them twice. Especially when you get to the point where you are basically just doing boss fights and rarely, if ever, fighting a normal enemy.

[–] jonathan7luke@lemmy.zip 16 points 1 week ago* (last edited 1 week ago) (1 children)

Me after beating

a specific bossSavage Beastfly for the 2nd time

only to immediately lose all my rosaries in

hard locationSinner's Road

and then spending the next 3 hours barely failing to

complete hard wish questdeliver the courier's rasher on time

we seem to be made to suffer

[–] KoboldCoterie@pawb.social 26 points 1 week ago (5 children)

The high points of the game are very good. The low points ruin it, in my opinion. I get that frustration might be fun for some people, but I find it discouraging and I don't feel like Silksong wants me to be successful. It feels like it wants me to feel frustrated and angry, and that's not an experience I want to have. I doubt I'll finish the game, which sucks, because I loved Hollow Knight, and I love the parts of Silksong that aren't just making me mad.

[–] Jumbie@lemmy.zip 17 points 1 week ago (14 children)

You’re describing the horrid souls-like experience embraced by every gamer in these times.

It’s unpopular to dislike being annoyed and frustrated with your game, didn’t you hear?

[–] sbbq@lemmy.zip -4 points 1 week ago (1 children)

God, all the people that can't imagine that people don't enjoy things the same exact way they do.

[–] Jumbie@lemmy.zip 13 points 1 week ago (1 children)

Exactly.

Imagine being ridiculed for not enjoying frustration and games designed around failure. It’s a damned shame.

[–] fushuan@lemmy.blahaj.zone 1 points 6 days ago (1 children)

Then the game is not for you, saying that is not ridiculing you. At all.

It's not a 70€ AAA game that's trying to cater to everyone either.

[–] Jumbie@lemmy.zip 1 points 6 days ago
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[–] PunnyName@lemmy.world 8 points 1 week ago (2 children)

That's me with Hollow Knight. I want to finish, but it's frustrating to the point that I give up after 30 minutes with no progress.

[–] NigelFrobisher@aussie.zone -2 points 1 week ago (1 children)

That’s definitely a rookie amount of time with no progress for this style of game in general.

[–] PunnyName@lemmy.world 0 points 6 days ago (1 children)

I've played 7+ total hours and I've only managed to get Greenpath and Forgotten Crossroads. The fact that my ghost can (and has, many times) kill me is infuriating. How am I supposed to progress if after 30 minutes I want to throw my controller at the wall?

[–] Profligate_Parasite@lemmy.today 2 points 6 days ago* (last edited 6 days ago)

The problem is not the game.... its getting mad. You're supposed to be having fun. If you're not having fun you're doing it wrong. Either enjoy overcoming challenges or find something else to do.

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[–] TwinTitans@lemmy.world 16 points 1 week ago (3 children)

These people have obviously never played cuphead either then.

[–] Katana314@lemmy.world 1 points 5 days ago

Cuphead shows you how much health you took off before dying, and lets you restart boss fights immediately and infinitely without needing to replenish any forms of ammo.

I’d say Cuphead is FAR more relaxed.

[–] theneverfox@pawb.social 1 points 1 week ago (2 children)

Is cup head comparable? It looks really floaty

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[–] warm@kbin.earth 11 points 1 week ago (4 children)

Some games are just supposed to be harder, it's how they were designed. Developers shouldn't have to come out and address anything. If it's too hard for you, just refund it and move on to another game if you don't have the patience to learn it.

[–] theneverfox@pawb.social 5 points 1 week ago (13 children)

Let me fill up the negative space in that comment...I want Silksong to be hard. I want to do things dozens of times before succeeding, I want to struggle then overcome

It's all skill based. You get better, your character gives you more breathing room, but ultimately you have to learn and overcome each new challenge

And that feels amazing, it's not for everyone but I don't want a way to make it easier... It would cheapen the experience to even have the option

[–] Mirror Giraffe@piefed.social 2 points 6 days ago* (last edited 6 days ago) (1 children)

I've been stuck at last judge for hours. I perfected the runback and stage 1 and I feel I'm getting closer. Soon I'll beat that oversized bug and get to the citadel and it will feel great!

[–] theneverfox@pawb.social 2 points 6 days ago

It will! That one took me a while too, but it opens up a lot

[–] warm@kbin.earth -1 points 6 days ago

I couldnt agree more. It's okay if a game is too hard, either take the challenge or just move on to a different one, there's no shame in it.

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[–] RightHandOfIkaros@lemmy.world 1 points 1 week ago* (last edited 1 week ago)

Kinda bad timing to say this considering Randy Pitchford said almost exactly the same thing about Borderlands 4. Same message with different words.

EDIT: That headline gives a very wrong impression of what they actually said, holy.

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